raze-gles/source
Christoph Oelckers 1b6b43291b - disabled the 'portable' savegame feature for Ion Fury.
This won't survive the coming savegame refactoring because its only reason for existence is to work around the savegame format's volatility.
2020-02-23 09:55:49 +01:00
..
blood - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
build - fixed bug with wallsprite calculation trashing angles of voxel sprites. 2020-02-22 16:56:20 +01:00
common - started transitioning the savegame writer to the newly added serializer. 2020-02-23 09:41:12 +01:00
duke3d - disabled the 'portable' savegame feature for Ion Fury. 2020-02-23 09:55:49 +01:00
exhumed - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
glbackend - fixed brightmaps. 2020-02-18 20:43:16 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - Replicate commit from: 5ee864ab5b 2020-02-21 07:55:11 -05:00
rr - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
sw - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - hooked up GZDoom's JSON serializer. 2020-02-22 18:41:24 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00