raze-gles/source
Christoph Oelckers 1a633ce6a6 - give Exhumed some automap labels as well.
This game didn't have them originally so here the 'native' mode does not exist.
2020-08-25 00:27:14 +02:00
..
blood - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
build - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
common - fixed bad offset with vertically mirrored sprites. 2020-08-24 21:15:22 +02:00
core - give Exhumed some automap labels as well. 2020-08-25 00:27:14 +02:00
exhumed - give Exhumed some automap labels as well. 2020-08-25 00:27:14 +02:00
games/duke - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - use generalized automap label code for Shadow Warrior, too. 2020-08-25 00:16:02 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00