mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-15 00:41:32 +00:00
48 lines
941 B
C++
48 lines
941 B
C++
#ifndef __GL_LIGHTBUFFER_H
|
|
#define __GL_LIGHTBUFFER_H
|
|
|
|
#include "tarray.h"
|
|
#include "hw_dynlightdata.h"
|
|
#include "hwrenderer/data/buffers.h"
|
|
#include <atomic>
|
|
#include <mutex>
|
|
|
|
class FRenderState;
|
|
|
|
class FLightBuffer
|
|
{
|
|
IDataBuffer *mBuffer;
|
|
|
|
bool mBufferType;
|
|
std::atomic<unsigned int> mIndex;
|
|
unsigned int mBlockAlign;
|
|
unsigned int mBlockSize;
|
|
unsigned int mBufferSize;
|
|
unsigned int mByteSize;
|
|
unsigned int mMaxUploadSize;
|
|
|
|
void CheckSize();
|
|
|
|
public:
|
|
|
|
FLightBuffer();
|
|
~FLightBuffer();
|
|
void Clear();
|
|
int UploadLights(FDynLightData &data);
|
|
void Map() { mBuffer->Map(); }
|
|
void Unmap() { mBuffer->Unmap(); }
|
|
unsigned int GetBlockSize() const { return mBlockSize; }
|
|
bool GetBufferType() const { return mBufferType; }
|
|
int GetBinding(unsigned int index, size_t* pOffset, size_t* pSize);
|
|
|
|
// OpenGL needs the buffer to mess around with the binding.
|
|
IDataBuffer* GetBuffer() const
|
|
{
|
|
return mBuffer;
|
|
}
|
|
|
|
};
|
|
|
|
|
|
#endif
|
|
|