mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
1900cf1fcc
* Need SW's input helpers available for Blood but therefore also need an angle delta function that does not seem to exist in Blood. * Realise that gamecontrol.h/cpp might not be the most appropriate place, but it's a shared location and these will go into binaryangle.h when its utilisation can be more realised. * Because SW's logic was reversed, in that param #1 was the new angle and param #2 was the current, all calls have been reversed. * By happenstance, also fixes an issue with multiple 180° turns in quick succession. |
||
---|---|---|
.. | ||
blood | ||
build | ||
common | ||
core | ||
exhumed | ||
games/duke | ||
glbackend | ||
libsmackerdec | ||
platform | ||
sw | ||
thirdparty | ||
__autostart.cpp | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp | ||
zzautozend.cpp |