raze-gles/source
Christoph Oelckers 17f9bc8a8a - initiate a full game reset when respawning after death.
This was done with the old code but we now have to set the respective flag explicitly because the init code is inside the main loop, not outside.
Fixes #188
2020-08-17 20:30:44 +02:00
..
blood - wrap Blood's main loop into an exception handler for recoverable errors. 2020-08-16 20:04:27 +02:00
build - started with SW's new main loop. 2020-08-16 20:10:26 +02:00
common - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
core - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
exhumed - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
games/duke - Repair minor Duke3D regression where timerUpdateClock() was no longer called in newgame() once 7bb6b6a1ee removed `handleevents()'. 2020-08-17 21:53:47 +10:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - initiate a full game reset when respawning after death. 2020-08-17 20:30:44 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00