mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
499ed52972
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
12 lines
348 B
C
12 lines
348 B
C
#pragma once
|
|
|
|
#include <stdint.h>
|
|
#include "c_cvars.h"
|
|
#include "d_protocol.h"
|
|
|
|
EXTERN_CVAR(Bool, sv_cheats)
|
|
|
|
void genericCheat(int player, uint8_t** stream, bool skip);
|
|
void changeMap(int player, uint8_t** stream, bool skip);
|
|
void endScreenJob(int player, uint8_t** stream, bool skip);
|
|
void startSaveGame(int player, uint8_t** stream, bool skip);
|