raze-gles/source
Christoph Oelckers 15fb89d08f - workaround for SO interpolation potentially writing bad values to wall positions.
That messed up interpolation code really needs to be thrown away and replaced later, for now this has to suffice.
2021-03-30 21:30:12 +02:00
..
build - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
common - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
core - workaround for SO interpolation potentially writing bad values to wall positions. 2021-03-30 21:30:12 +02:00
games - SW: let sector objects properly invalidate the sector they are in. 2021-03-30 21:28:27 +02:00
glbackend - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - flat sprite rendering! 2021-03-26 20:28:44 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp