raze-gles/source/glbackend/gl_hwtexture.h
Christoph Oelckers b1763a8f4a - hooked up the texture management.
Not in active use yet!
2019-09-17 19:03:42 +02:00

29 lines
572 B
C++

#ifndef __GLTEXTURE_H
#define __GLTEXTURE_H
class FHardwareTexture //: public IHardwareTexture
{
public:
private:
unsigned int glTexID = 0;
int glTextureBytes = 4;
bool mipmapped = true;
int mWidth = 0, mHeight = 0;
public:
~FHardwareTexture();
unsigned int Bind(int texunit, bool needmipmap);
//bool BindOrCreate(FTexture *tex, int texunit, int clampmode, int translation, int flags);
unsigned int CreateTexture(int w, int h, bool eightbit, bool mipmapped);
unsigned int LoadTexture(unsigned char * buffer);
unsigned int GetTextureHandle();
};
#endif