raze-gles/source/mact/include
Christoph Oelckers 113b5d9037 - added an input state class which will contain all game-facing input data state.
Having this grouped in a single object will make refactoring a lot easier.
Access functions have been provided to avoid changing client code for the reorganization.
2019-10-28 00:24:09 +01:00
..
_control.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
animlib.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
control.h - added an input state class which will contain all game-facing input data state. 2019-10-28 00:24:09 +01:00
joystick.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
keyboard.h - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.) 2019-10-27 08:14:58 +01:00
mouse.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00