raze-gles/source/common
Christoph Oelckers 113b5d9037 - added an input state class which will contain all game-facing input data state.
Having this grouped in a single object will make refactoring a lot easier.
Access functions have been provided to avoid changing client code for the reorganization.
2019-10-28 00:24:09 +01:00
..
2d - fixed missing include paths 2019-10-25 02:07:46 +02:00
console - more CVARs. 2019-10-27 09:53:09 +01:00
fonts - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
textures - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
utility - added an input state class which will contain all game-facing input data state. 2019-10-28 00:24:09 +01:00
gameconfigfile.cpp - more CVARs. 2019-10-27 09:53:09 +01:00
gameconfigfile.h - game starts again. 2019-10-26 13:16:32 +02:00
gamecontrol.cpp - added an input state class which will contain all game-facing input data state. 2019-10-28 00:24:09 +01:00
gamecontrol.h - added an input state class which will contain all game-facing input data state. 2019-10-28 00:24:09 +01:00
gamecvars.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gamecvars.h - mapped the remaining Shadow Warrior options to the CVARs. 2019-10-27 16:53:00 +01:00
i_specialpaths.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
inputstate.h - added an input state class which will contain all game-facing input data state. 2019-10-28 00:24:09 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00