raze-gles/polymer/eduke32/source/wrapper.c
terminx 111c923844 Revert some of the aim changes as well as add the start of support for loading Duke3d_w32 network configuration files. The wrapper application reformats a Duke3d_w32 command line sent from Dukester X into something EDuke32 can work with.
Still left to be done: sort IPs (they aren't in the same order on all machines in Rancidmeat config files) and construct a proper string of network parameters for Ken's netcode.


git-svn-id: https://svn.eduke32.com/eduke32@130 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 05:03:44 +00:00

60 lines
1.7 KiB
C
Executable file

// this is a wrapper to launch EDuke32 properly from Dukester X
// gcc -o duke3d_w32.exe wrapper.c
#include <windows.h>
#include <stdio.h>
#define ISWS(x) ((x == ' ') || (x == '\t') || (x == '\r') || (x == '\n'))
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow)
{
int i,j;
LPTSTR szCmdLine;
char CmdLine[1024];
char sCmdLine[1024];
char szFileName[255];
FILE * fp=fopen("wrapper.log","w");
STARTUPINFO si;
PROCESS_INFORMATION pi;
for(i=0;i<sizeof(CmdLine);i++)
{
if(lpCmdLine[i] == ' ' && lpCmdLine[i+1] == '-' && lpCmdLine[i+2] == 'n' && lpCmdLine[i+3] == 'e' && lpCmdLine[i+4] == 't')
{
i += 6;
j = 0;
while(!ISWS(lpCmdLine[i]))
{
szFileName[j] = lpCmdLine[i];
j++,i++;
fprintf(fp,"%d %d\n",j,i);
if(lpCmdLine[i] == ' ' || lpCmdLine[i] == '\n' || lpCmdLine[i] == '\r')
break;
}
break;
}
else CmdLine[i] = lpCmdLine[i];
}
sprintf(sCmdLine,"eduke32.exe %s -rmnet %s",CmdLine,szFileName);
szCmdLine = sCmdLine;
fprintf(fp,"EDuke32 wrapper for Dukester X v0.01\
\nCopyright (c) 2006 EDuke32 team\n\
\nArgs passed to wrapper: %s\
\nRancidmeat net filename: %s\
\nFinal command line: %s\n",lpCmdLine,szFileName,szCmdLine);
fclose(fp);
ZeroMemory(&si,sizeof(si));
ZeroMemory(&pi,sizeof(pi));
si.cb = sizeof(si);
if (!CreateProcess(NULL,szCmdLine,NULL,NULL,0,0,NULL,NULL,&si,&pi)) {
MessageBox(0,"Failed to start eduke32.exe.", "Failure starting game", MB_OK|MB_ICONSTOP);
return 1;
}
return 0;
}