mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
ccdba037b5
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps. git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/build.cpp # source/build/src/mdsprite.cpp # source/build/src/polymer.cpp # source/build/src/polymost.cpp # source/build/src/texcache.cpp # source/build/src/voxmodel.cpp
490 lines
12 KiB
C++
490 lines
12 KiB
C++
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/**
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* PlayStation XA (ADPCM) source support for MultiVoc
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* Adapted and remixed from superxa2wav
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*/
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#include "compat.h"
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#include "pitch.h"
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#include "multivoc.h"
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#include "_multivc.h"
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//#define NO_XA_HEADER
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#define USE_FXD 1
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#define kNumOfSamples 224
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#define kNumOfSGs 18
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#define TTYWidth 80
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#define kBufSize (kNumOfSGs*kNumOfSamples*(16/8))
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#define kSamplesMono (kNumOfSGs*kNumOfSamples)
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#define kSamplesStereo (kNumOfSGs*kNumOfSamples/2)
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/* ADPCM */
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#define XA_DATA_START (0x44-48)
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#define FXD_FxdToPCM(dt) (max(min((int16_t)((dt)>>16), 32767), -32768))
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#define DblToPCM(dt) (int16_t)(max(min((dt), 32767), -32768))
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#if USE_FXD
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#define FXD_FxdToPcm16(dt) (max(min((dt)/2, 32767), -32768))
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#define FXD_Pcm16ToFxd(dt) ((int32_t)dt*2)
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#endif
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typedef struct {
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void * ptr;
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size_t length;
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size_t pos;
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#if USE_FXD
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int32_t t1, t2;
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int32_t t1_x, t2_x;
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#else
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double t1, t2;
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double t1_x, t2_x;
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#endif
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int8_t block[kBufSize];
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VoiceNode *owner;
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} xa_data;
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typedef int8_t SoundGroup[128];
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typedef struct XASector {
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int8_t sectorFiller[48];
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SoundGroup SoundGroups[18];
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} XASector;
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#if USE_FXD
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static int32_t K0[4] = {
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0x00000000,
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0x0000F000,
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0x0001CC00,
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0x00018800,
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};
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static int32_t K1[4] = {
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0x00000000,
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0x00000000,
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(int32_t)0xFFFF3000u,
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(int32_t)0xFFFF2400u,
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};
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#else
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static double K0[4] = {
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0.0,
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0.9375,
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1.796875,
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1.53125
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};
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static double K1[4] = {
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0.0,
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0.0,
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-0.8125,
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-0.859375
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};
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#endif
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#if USE_FXD
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static int32_t FXD_FixMul(int32_t a, int32_t b)
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{
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int32_t high_a, low_a, high_b, low_b;
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int32_t hahb, halb, lahb;
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uint32_t lalb;
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int32_t ret;
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high_a = a >> 16;
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low_a = a & 0x0000FFFF;
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high_b = b >> 16;
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low_b = b & 0x0000FFFF;
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hahb = (high_a * high_b) << 16;
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halb = high_a * low_b;
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lahb = low_a * high_b;
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lalb = (uint32_t)(low_a * low_b) >> 16;
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ret = hahb + halb + lahb + lalb;
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return ret;
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}
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#endif
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static int8_t getSoundData(int8_t *buf, int32_t unit, int32_t sample)
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{
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int8_t ret;
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int8_t *p;
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int32_t offset, shift;
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p = buf;
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shift = (unit%2) * 4;
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offset = 16 + (unit / 2) + (sample * 4);
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p += offset;
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ret = (*p >> shift) & 0x0F;
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if (ret > 7) {
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ret -= 16;
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}
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return ret;
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}
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static int8_t getFilter(const int8_t *buf, int32_t unit)
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{
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return (*(buf + 4 + unit) >> 4) & 0x03;
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}
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static int8_t getRange(const int8_t *buf, int32_t unit)
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{
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return *(buf + 4 + unit) & 0x0F;
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}
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static void decodeSoundSectMono(XASector *ssct, xa_data * xad)
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{
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size_t count = 0;
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int8_t snddat, filt, range;
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int16_t decoded;
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int32_t unit, sample;
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int32_t sndgrp;
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#if USE_FXD
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int32_t tmp2, tmp3, tmp4, tmp5;
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#else
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double tmp2, tmp3, tmp4, tmp5;
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#endif
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int8_t decodeBuf[kBufSize];
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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for (unit = 0; unit < 8; unit++)
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{
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range = getRange(ssct->SoundGroups[sndgrp], unit);
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filt = getFilter(ssct->SoundGroups[sndgrp], unit);
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for (sample = 0; sample < 28; sample++)
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{
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
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#if USE_FXD
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tmp2 = (int32_t)(snddat) << (12 - range);
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tmp3 = FXD_Pcm16ToFxd(tmp2);
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tmp4 = FXD_FixMul(K0[filt], xad->t1);
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tmp5 = FXD_FixMul(K1[filt], xad->t2);
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decoded = FXD_FxdToPcm16(xad->t1);
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#else
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tmp2 = (double)(1 << (12 - range));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1 * K0[filt];
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decoded = DblToPCM(xad->t1);
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#endif
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decodeBuf[count++] = (int8_t) ((uint16_t)decoded & 0x00FF);
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decodeBuf[count++] = (int8_t)(((uint16_t)decoded & 0xFF00) >> 8);
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}
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}
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}
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memcpy(xad->block, decodeBuf, kBufSize);
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}
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static void decodeSoundSectStereo(XASector *ssct, xa_data * xad)
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{
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size_t count = 0;
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int8_t snddat, filt, range;
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int8_t filt1, range1;
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int16_t decoded;
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int32_t unit, sample;
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int32_t sndgrp;
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#if USE_FXD
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int32_t tmp2, tmp3, tmp4, tmp5;
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#else
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double tmp2, tmp3, tmp4, tmp5;
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#endif
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int8_t decodeBuf[kBufSize];
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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for (unit = 0; unit < 8; unit+= 2)
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{
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range = getRange(ssct->SoundGroups[sndgrp], unit);
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filt = getFilter(ssct->SoundGroups[sndgrp], unit);
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range1 = getRange(ssct->SoundGroups[sndgrp], unit+1);
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filt1 = getFilter(ssct->SoundGroups[sndgrp], unit+1);
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for (sample = 0; sample < 28; sample++)
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{
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// Channel 1
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
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#if USE_FXD
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tmp2 = (int32_t)(snddat) << (12 - range);
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tmp3 = FXD_Pcm16ToFxd(tmp2);
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tmp4 = FXD_FixMul(K0[filt], xad->t1);
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tmp5 = FXD_FixMul(K1[filt], xad->t2);
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decoded = FXD_FxdToPcm16(xad->t1);
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#else
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tmp2 = (double)(1 << (12 - range));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1 * K0[filt];
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decoded = DblToPCM(xad->t1);
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#endif
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decodeBuf[count++] = (int8_t) ((uint16_t)decoded & 0x00FF);
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decodeBuf[count++] = (int8_t)(((uint16_t)decoded & 0xFF00) >> 8);
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// Channel 2
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit+1, sample);
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#if USE_FXD
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tmp2 = (int32_t)(snddat) << (12 - range1);
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tmp3 = FXD_Pcm16ToFxd(tmp2);
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tmp4 = FXD_FixMul(K0[filt1], xad->t1_x);
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tmp5 = FXD_FixMul(K1[filt1], xad->t2_x);
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xad->t2_x = xad->t1_x;
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xad->t1_x = tmp3 + tmp4 + tmp5;
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decoded = FXD_FxdToPcm16(xad->t1_x);
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#else
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tmp2 = (double)(1 << (12 - range1));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1_x * K0[filt1];
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tmp5 = xad->t2_x * K1[filt1];
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xad->t2_x = xad->t1_x;
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xad->t1_x = tmp3 + tmp4 + tmp5;
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decoded = DblToPCM(xad->t1_x);
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#endif
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decodeBuf[count++] = (int8_t) ((uint16_t)decoded & 0x00FF);
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decodeBuf[count++] = (int8_t)(((uint16_t)decoded & 0xFF00) >> 8);
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}
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}
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}
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memcpy(xad->block, decodeBuf, kBufSize);
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}
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int32_t MV_GetXAPosition(VoiceNode *voice)
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{
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auto xad = (xa_data *) voice->rawdataptr;
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return xad->pos;
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}
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void MV_SetXAPosition(VoiceNode *voice, int32_t position)
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{
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auto xad = (xa_data *) voice->rawdataptr;
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if (position < XA_DATA_START || (size_t)position >= xad->length)
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{
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position = XA_DATA_START;
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xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
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}
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xad->pos = position;
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}
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/*---------------------------------------------------------------------
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Function: MV_GetNextXABlock
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Controls playback of XA data
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---------------------------------------------------------------------*/
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static playbackstatus MV_GetNextXABlock
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(
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VoiceNode *voice
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)
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{
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auto xad = (xa_data *) voice->rawdataptr;
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XASector ssct;
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int coding;
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do
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{
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size_t bytes = xad->length - xad->pos;
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if (sizeof(XASector) < bytes)
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bytes = sizeof(XASector);
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memcpy(&ssct, (int8_t *)xad->ptr + xad->pos, bytes);
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xad->pos += bytes;
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}
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#define SUBMODE_REAL_TIME_SECTOR (1 << 6)
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#define SUBMODE_FORM (1 << 5)
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#define SUBMODE_AUDIO_DATA (1 << 2)
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while (ssct.sectorFiller[46] != (SUBMODE_REAL_TIME_SECTOR | SUBMODE_FORM | SUBMODE_AUDIO_DATA));
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coding = ssct.sectorFiller[47];
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voice->channels = (coding & 3) + 1;
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voice->SamplingRate = (((coding >> 2) & 3) == 1) ? 18900 : 37800;
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// CODEDUP multivoc.c MV_SetVoicePitch
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voice->RateScale = ( voice->SamplingRate * voice->PitchScale ) / MV_MixRate;
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voice->FixedPointBufferSize = ( voice->RateScale * MV_MIXBUFFERSIZE ) - voice->RateScale;
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MV_SetVoiceMixMode( voice );
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uint32_t samples;
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if (voice->channels == 2)
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{
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decodeSoundSectStereo(&ssct, xad);
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samples = kSamplesStereo;
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}
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else
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{
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decodeSoundSectMono(&ssct, xad);
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samples = kSamplesMono;
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}
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voice->sound = (char *)xad->block;
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voice->length = samples << 16;
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voice->position = 0;
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voice->BlockLength = 0;
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if (xad->length == xad->pos)
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{
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if (voice->LoopSize > 0)
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{
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xad->pos = XA_DATA_START;
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xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
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}
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else
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return NoMoreData;
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}
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return KeepPlaying;
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}
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/*---------------------------------------------------------------------
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Function: MV_PlayXA3D
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Begin playback of sound data at specified angle and distance
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from listener.
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---------------------------------------------------------------------*/
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int32_t MV_PlayXA3D(char *ptr, uint32_t length, int32_t loophow, int32_t pitchoffset, int32_t angle, int32_t distance, int32_t priority, float volume,
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intptr_t callbackval)
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{
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int32_t left;
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int32_t right;
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int32_t mid;
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int32_t vol;
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int32_t status;
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if (!MV_Installed)
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{
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MV_SetErrorCode(MV_NotInstalled);
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return MV_Error;
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}
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if (distance < 0)
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{
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distance = -distance;
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angle += MV_NUMPANPOSITIONS / 2;
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}
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vol = MIX_VOLUME(distance);
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// Ensure angle is within 0 - 127
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angle &= MV_MAXPANPOSITION;
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left = MV_PanTable[angle][vol].left;
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right = MV_PanTable[angle][vol].right;
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mid = max(0, 255 - distance);
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status = MV_PlayXA(ptr, length, loophow, -1, pitchoffset, mid, left, right, priority, volume, callbackval);
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return status;
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}
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/*---------------------------------------------------------------------
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Function: MV_PlayXA
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Begin playback of sound data with the given sound levels and
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priority.
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---------------------------------------------------------------------*/
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int32_t MV_PlayXA(char *ptr, uint32_t length, int32_t loopstart, int32_t loopend, int32_t pitchoffset, int32_t vol, int32_t left, int32_t right,
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int32_t priority, float volume, intptr_t callbackval)
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{
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VoiceNode *voice;
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xa_data * xad = 0;
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UNREFERENCED_PARAMETER(loopend);
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if ( !MV_Installed )
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{
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MV_SetErrorCode( MV_NotInstalled );
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return MV_Error;
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}
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xad = (xa_data *) Xcalloc( 1, sizeof(xa_data) );
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if (!xad) {
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MV_SetErrorCode( MV_InvalidFile );
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return MV_Error;
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}
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xad->ptr = ptr;
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xad->pos = XA_DATA_START;
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xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
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xad->length = length;
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// Request a voice from the voice pool
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voice = MV_AllocVoice( priority );
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if ( voice == NULL )
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{
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Xfree(xad);
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MV_SetErrorCode( MV_NoVoices );
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return MV_Error;
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}
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xad->owner = voice;
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voice->wavetype = FMT_XA;
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voice->rawdataptr = (void*)xad;
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voice->GetSound = MV_GetNextXABlock;
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voice->NextBlock = (char *)xad->block;
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voice->LoopCount = 0;
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voice->BlockLength = 0;
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voice->PitchScale = PITCH_GetScale( pitchoffset );
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voice->next = NULL;
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voice->prev = NULL;
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voice->priority = priority;
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voice->callbackval = callbackval;
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voice->bits = 16;
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voice->Paused = FALSE;
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voice->LoopStart = 0;
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voice->LoopEnd = 0;
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voice->LoopSize = (loopstart >= 0 ? 1 : 0);
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MV_SetVoiceVolume( voice, vol, left, right, volume );
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MV_PlayVoice( voice );
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return voice->handle;
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}
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void MV_ReleaseXAVoice( VoiceNode * voice )
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{
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auto xad = (xa_data *) voice->rawdataptr;
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if (voice->wavetype != FMT_XA) {
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return;
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}
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voice->rawdataptr = 0;
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voice->length = 0;
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voice->sound = nullptr;
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Xfree(xad);
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}
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