mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
9ebcbc1489
The code has been factored. Additionally, 32x32 is used on Windows with SDL_MAJOR_VERSION==1, while 48x48 is the default. See: http://www.libsdl.org/cgi/docwiki.cgi/SDL_WM_SetIcon git-svn-id: https://svn.eduke32.com/eduke32@3222 1a8010ca-5511-0410-912e-c29ae57300e0
49 lines
919 B
C
49 lines
919 B
C
// SDL interface layer
|
|
// for the Build Engine
|
|
// by Jonathon Fowler (jf@jonof.id.au)
|
|
|
|
#ifndef __build_interface_layer__
|
|
#define __build_interface_layer__ SDL
|
|
|
|
#include "sdl_inc.h"
|
|
#include "compat.h"
|
|
#include "baselayer.h"
|
|
|
|
#ifdef _WIN32
|
|
int32_t win_gethinstance(void);
|
|
#endif
|
|
|
|
struct sdlappicon {
|
|
int32_t width,height;
|
|
uint8_t *pixels;
|
|
};
|
|
|
|
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
|
|
int32_t SDL_WaitEventTimeout(SDL_Event *event, int32_t timeout);
|
|
#endif
|
|
|
|
static inline void idle_waitevent_timeout(uint32_t timeout)
|
|
{
|
|
SDL_WaitEventTimeout(NULL, timeout);
|
|
}
|
|
|
|
static inline void idle_waitevent(void)
|
|
{
|
|
SDL_WaitEvent(NULL);
|
|
}
|
|
|
|
static inline void idle(void)
|
|
{
|
|
#ifndef _WIN32
|
|
usleep(1000);
|
|
#else
|
|
Sleep(1);
|
|
#endif
|
|
}
|
|
|
|
#else
|
|
#if (__build_interface_layer__ != SDL)
|
|
#error "Already using the " __build_interface_layer__ ". Can't now use SDL."
|
|
#endif
|
|
#endif // __build_interface_layer__
|
|
|