raze-gles/source/duke3d
Mitchell Richters 1f807792af Duke3D: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct.
Better location for it since it never needs to be sent across the wire in a multiplayer situation. It's now also located where the other properties to do with input being tied to frame-rate are located.
2020-05-14 10:00:16 +02:00
..
src Duke3D: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct. 2020-05-14 10:00:16 +02:00
CMakeLists.txt - more file matching. 2020-04-12 08:30:41 +02:00