raze-gles/source
Christoph Oelckers 0ed3b3b3ea - manual merge of * PCExhumed: Don't shrink/expand screen viewable area if in map mode. Fixes #327
Code was too different for cherry-picking.
2020-02-26 20:51:19 +01:00
..
blood - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
build - fixed bug with wallsprite calculation trashing angles of voxel sprites. 2020-02-22 16:56:20 +01:00
common - manually added the RRDH menu stuff. 2020-02-26 20:31:49 +01:00
duke3d - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
exhumed - manual merge of * PCExhumed: Don't shrink/expand screen viewable area if in map mode. Fixes #327 2020-02-26 20:51:19 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - Replicate commit from: 5ee864ab5b 2020-02-21 07:55:11 -05:00
rr - register the correct menu classes. 2020-02-26 20:31:49 +01:00
sw - SW: Do not skip status bar when the menu is up. 2020-02-26 01:06:07 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp