raze-gles/source/common/rendering/gl/renderer
Christoph Oelckers 0de4b134da - stripped out most of the software renderer.
Now that the camera textures can be handled through the hardware renderer this isn't needed anymore.
2020-03-29 14:55:09 +02:00
..
gl_postprocess.cpp - use the vertex buffer to render the post processed screen image. 2020-01-18 16:14:30 +01:00
gl_postprocessstate.cpp Update the license for the postprocessing source code 2020-01-03 05:42:37 +01:00
gl_postprocessstate.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_renderbuffers.cpp - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
gl_renderbuffers.h - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
gl_renderer.cpp - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
gl_renderer.h - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00