raze-gles/source
2020-09-20 16:21:40 +10:00
..
blood - Blood: Fix remaining issues such as starting horizon, remove q16look and clean up some remaining bits in nnexts.cpp. 2020-09-20 16:21:40 +10:00
build - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - Move Duke's getincangle() function to the backend, create Q16.16 variant (getincangleq16()) and replace Shadow Warrior's discrete implementations shared versions. 2020-09-20 16:21:13 +10:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - Move Duke's getincangle() function to the backend, create Q16.16 variant (getincangleq16()) and replace Shadow Warrior's discrete implementations shared versions. 2020-09-20 16:21:13 +10:00
glbackend - fixed weapon sprite translation index when in paletted mode. 2020-09-19 00:06:07 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Uplift DoPlayerHorizon() with changes to serve as basis for standardised backend player horizon function. 2020-09-20 16:21:35 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00