raze-gles/source/games
Mitchell Richters 0c12436092 - change returned value for CalcSmoothRatio() from int to double and pass through to displayrest() for future use with displayweapon().
* `displayrooms()` ultimately should be adjusted as well. For now, just relying on integer truncation as this is just a proof of concept.

# Conflicts:
#	source/core/gamecontrol.cpp
#	source/core/gamecontrol.h
2020-08-02 21:20:52 +02:00
..
duke - change returned value for CalcSmoothRatio() from int to double and pass through to displayrest() for future use with displayweapon(). 2020-08-02 21:20:52 +02:00