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0bd460d9e3
The main reason here is that the scene specific part contains a projection dependent component which would be a problem when transitioning to GZDoom's code. The global viewpoint data already has a field for such a factor so now that gets used. This also means a significant simplification of the visibility code in Polymost and the removal of several global variables. |
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.. | ||
gl_palmanager.cpp | ||
gl_shader.cpp | ||
gl_shader.h | ||
gl_texture.cpp | ||
gl_uniform.h | ||
glbackend.cpp | ||
glbackend.h | ||
hw_draw2d.cpp | ||
pm_renderstate.h |