raze-gles/source/glbackend
Christoph Oelckers 60d7f4f7c2 - got rid of the RF_NPOTEmulation flag.
This can easily be controlled with the 2 main variables alone.
2020-06-07 09:30:55 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.cpp - renamed a few more things in the shader. 2020-06-07 08:16:04 +02:00
gl_shader.h - renamed a few more things in the shader. 2020-06-07 08:16:04 +02:00
gl_texture.cpp - simplified the texture sampler setup. 2020-06-02 16:55:02 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - fixed RRRA E2L1 fog. 2020-06-07 08:24:12 +02:00
glbackend.h - got rid of the RF_NPOTEmulation flag. 2020-06-07 09:30:55 +02:00
hw_draw2d.cpp - start renaming uniforms to match GZDoom. 2020-06-04 21:34:27 +02:00
pm_renderstate.h - got rid of the RF_NPOTEmulation flag. 2020-06-07 09:30:55 +02:00