raze-gles/source/common/menu
Christoph Oelckers 72036721d5 - made DN3D shareware operable.
The GRP defines neither episodes nor skills, so they have to be provided internally.
This isn't 100% correct yet, but should do for now.
2020-01-03 00:44:39 +01:00
..
imagescroller.cpp - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
joystickmenu.cpp - made joystick configuration menu operational. 2019-12-14 19:21:49 +01:00
listmenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
loadsavemenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
menu.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
menu.h - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
menudef.cpp - made DN3D shareware operable. 2020-01-03 00:44:39 +01:00
menuinput.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
messagebox.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
optionmenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
optionmenuitems.h - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
resolutionmenu.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
savegamemanager.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00