raze-gles/source
Richard C. Gobeille 0822195ba2 RR: fix jittery view on moving sectors
This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Replicates changes to Duke3D code from c30b21dcdc7dfbcd400abe0fad204f1c0bacdba1.
2020-06-17 17:10:11 +02:00
..
blood - fixed texture validation checks. 2020-06-17 12:26:02 +02:00
build engine: set g_loadedMapVersion in engineLoadBoardV5V6() 2020-06-17 12:26:05 +02:00
common - fixed compile error. 2020-06-17 12:26:06 +02:00
core - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00
duke3d - Duke3D: Fix issues caused from cherry pick from upstream. 2020-06-17 17:10:11 +02:00
exhumed - fixed compile error. 2020-06-17 12:26:06 +02:00
glbackend - initial palette shader work. 2020-06-17 12:26:01 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr RR: fix jittery view on moving sectors 2020-06-17 17:10:11 +02:00
sw - fixed texture validation checks. 2020-06-17 12:26:02 +02:00
thirdparty engine: update libdivide 2020-06-17 12:26:03 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00