raze-gles/polymer
helixhorned 04e19dd942 Don't wait for pain tinting to subside when changing a base palette.
This means that when e.g. emerging from water hurt will change the
palette instantly, but because bit 16 is added to the P_SetGamePalette
call, the tinting is retained.

git-svn-id: https://svn.eduke32.com/eduke32@2303 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-30 21:18:59 +00:00
..
eduke32 Don't wait for pain tinting to subside when changing a base palette. 2012-01-30 21:18:59 +00:00
synthesis.sh fix clobbering of ebacktrace1.dll during synthesis building 2011-10-02 07:47:18 +00:00