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helixhorned 04e19dd942 Don't wait for pain tinting to subside when changing a base palette.
This means that when e.g. emerging from water hurt will change the
palette instantly, but because bit 16 is added to the P_SetGamePalette
call, the tinting is retained.

git-svn-id: https://svn.eduke32.com/eduke32@2303 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-30 21:18:59 +00:00
polymer Don't wait for pain tinting to subside when changing a base palette. 2012-01-30 21:18:59 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00