mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-04-02 13:20:46 +00:00
- Move DoPlayerTurn() into getinput(). Vehicle code remains external for now. - Remove horizAdjust boolean and always do horizon code in getinput(). Eliminates single off frame at start of a new level until DoPlayerMove() is called at least once. |
||
---|---|---|
.. | ||
src | ||
CMakeLists.txt |