mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-24 16:01:00 +00:00
039022d9ac
- Move DoPlayerTurn() into getinput(). Vehicle code remains external for now. - Remove horizAdjust boolean and always do horizon code in getinput(). Eliminates single off frame at start of a new level until DoPlayerMove() is called at least once. |
||
---|---|---|
.. | ||
blood | ||
build | ||
common | ||
duke3d | ||
exhumed | ||
glbackend | ||
libsmackerdec | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |