mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-02-04 21:00:58 +00:00
6536d910b3
No big loss here, none of them made much sense performance wise.
52 lines
No EOL
676 B
C++
52 lines
No EOL
676 B
C++
#pragma once
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#include <stdlib.h>
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#include <algorithm>
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struct BaseVertex
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{
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float x, y, z;
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float u, v;
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void SetVertex(float _x, float _y, float _z = 0)
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{
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x = _x;
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y = _y;
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z = _z;
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}
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void SetTexCoord(float _u = 0, float _v = 0)
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{
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u = _u;
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v = _v;
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}
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void Set(float _x, float _y, float _z = 0, float _u = 0, float _v = 0)
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{
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x = _x;
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y = _y;
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z = _z;
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u = _u;
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v = _v;
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}
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};
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enum EDrawType
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{
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DT_TRIANGLES,
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DT_TRIANGLE_STRIP,
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DT_TRIANGLE_FAN,
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DT_QUADS,
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DT_LINES
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};
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class GLInstance
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{
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public:
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std::pair<size_t, BaseVertex *> AllocVertices(size_t num);
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void Draw(EDrawType type, size_t start, size_t count);
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};
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extern GLInstance GLInterface; |