raze-gles/source/games
2020-08-03 11:54:59 +10:00
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duke - always calculate smoothratio while paused, but only return it during play. This is so the time keeps elapsing and you don't get a large delta between the first call back to CalcSmoothRatio() after the previous call. 2020-08-03 11:54:59 +10:00