raze-gles/polymer/eduke32/build/include/tracker_operator.hpp
Plagman a0dd0c85a5 Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
arrays; any write access to them will run the corresponding hook and write
to the [sector/wall/sprite/tsprite]clean array.

Note: tsprite and sprite use the same hook and require running a few more
instructions per access in order to disambiguiate; this could be made more
optimal (like the other arrays) by clearly separating the types in the game
code.

Note #2: taking a member's address currently marks it dirty because of tons
of helper functions across the editor code. I don't know how many read-only
accesses we have after taking a member address, but it could also be fixed
with some finessing of the code.

git-svn-id: https://svn.eduke32.com/eduke32@3138 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 22:31:02 +00:00

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C++

template<typename TrackedType>
inline TrackedType __TRACKER_NAME<TrackedType>::operator __TRACKER_OPERATOR (__TRACKER_RIGHTHAND_TYPE)
{
bool isNoop;
switch (__TRACKER_NOOP) {
case __TRACKER_NOOP_RIGHTHAND_EQUAL:
isNoop = this->TrackedValue == __TRACKER_RIGHTHAND;
break;
case __TRACKER_NOOP_RIGHTHAND_ZERO:
isNoop = __TRACKER_RIGHTHAND == 0;
break;
case __TRACKER_NOOP_RIGHTHAND_ONE:
isNoop = __TRACKER_RIGHTHAND == 1;
break;
default:
case __TRACKER_NEVER:
isNoop = false;
break;
}
if (!isNoop) {
__TRACKER_GLOBAL_HOOK((int)&this->TrackedValue);
return (this->TrackedValue __TRACKER_OPERATOR __TRACKER_RIGHTHAND);
} else {
return this->TrackedValue;
}
}