raze-gles/source/games/duke/src/premap.h
Christoph Oelckers 01fce31f43 - everything compiles again.
Still needs testing.
2020-07-07 20:27:21 +02:00

41 lines
1.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef premap_h_
#define premap_h_
struct MapRecord;
BEGIN_DUKE_NS
extern int16_t ambientlotag[64];
extern int16_t ambienthitag[64];
int enterlevel(MapRecord *mi, int gameMode);
void G_NewGame(MapRecord *mi, int skillNum);
void P_ResetPlayer(int pn);
void G_ResetInterpolations(void);
void G_InitRRRASkies(void);
END_DUKE_NS
#endif