mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-06 16:30:47 +00:00
01fce31f43
Still needs testing.
41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef premap_h_
|
|
#define premap_h_
|
|
|
|
struct MapRecord;
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
extern int16_t ambientlotag[64];
|
|
extern int16_t ambienthitag[64];
|
|
int enterlevel(MapRecord *mi, int gameMode);
|
|
void G_NewGame(MapRecord *mi, int skillNum);
|
|
void P_ResetPlayer(int pn);
|
|
void G_ResetInterpolations(void);
|
|
void G_InitRRRASkies(void);
|
|
|
|
|
|
END_DUKE_NS
|
|
|
|
#endif
|