raze-gles/source/duke3d
terminx 01d92aeed2 Syntax changes for gamevar and gamearray declarations:
Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use.

Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature.

This is all still pretty experimental.

git-svn-id: https://svn.eduke32.com/eduke32@6356 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-11 04:02:52 +00:00
..
rsrc Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
src Syntax changes for gamevar and gamearray declarations: 2017-07-11 04:02:52 +00:00
Dependencies.mak Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
gpl-2.0.txt The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00