raze-gles/source/glbackend
Christoph Oelckers 00d59459a1 - fixed creation of true color textures and disabled fog in palette mode.
The fog should go away entirely but in palette mode it made everything too dark.
2019-10-18 22:09:19 +02:00
..
gl_hwtexture.cpp - fixed creation of true color textures and disabled fog in palette mode. 2019-10-18 22:09:19 +02:00
gl_hwtexture.h - fixed creation of true color textures and disabled fog in palette mode. 2019-10-18 22:09:19 +02:00
gl_palmanager.cpp - fixed creation of true color textures and disabled fog in palette mode. 2019-10-18 22:09:19 +02:00
gl_renderstate.h - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_samplers.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - rework of texture management for models 2019-10-18 14:04:32 +02:00
gl_shader.h - rework of texture management for models 2019-10-18 14:04:32 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
glbackend.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00