raze-gles/wadsrc/static
Mitchell Richters 00aa4e73a0 - Blood: Hide Multiplayer from the menu.
* We don't know when we'll get multiplayer going, if at all as it depends on whether someone wants to step up and contribute to it. For now, let's not tease our players who may think it's on the horizon.
2021-07-18 21:48:37 +10:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - Allow CON-based games to have multiplayer episodes filtered from menu. 2021-07-16 20:55:29 +02:00
filter - added missing widescreen sprite for RRRA's bike 2021-06-13 10:10:16 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript - Exhumed: Move key display on DrawHUD2() to accommodate larger ammo display for M60 with cl_showmagamt 1 from 2a8e636066. 2021-07-17 15:03:00 +10:00
language.0 - Update language.0 file. 2021-07-18 00:31:49 +10:00
language.csv - Update language.csv file. 2021-07-18 00:31:40 +10:00
menudef.txt - Blood: Hide Multiplayer from the menu. 2021-07-18 21:48:37 +10:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00