raze-gles/source
Christoph Oelckers 0036402be8 - removed most of the network code in Blood.
Mainly to expose the parts that still get used in single player because there's some problems here that need addressing.
ENet is also gone now.
2020-08-03 20:06:27 +02:00
..
blood - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
build - simplified calcSinTableValue and inlined it. 2020-08-02 22:03:22 +02:00
common - get the frame time right at the start of the frame, not when performing interpolations. 2020-08-02 21:16:01 +02:00
core - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
exhumed - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
games/duke - remove unused getters from player_struct. 2020-08-03 23:01:53 +10:00
glbackend - For RR, pass vehicle TiltStatus through to backend as the double that it is. 2020-08-03 11:06:23 +10:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - quick and dirty fix to get SW menu input cranking again (mostly for testing PR #77 under SW since it's the only game with a clock of 120/3). 2020-07-31 16:26:16 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00