#pragma once struct cheatseq_t { const char *Sequence; bool (*Handler)(cheatseq_t *); uint8_t DontCheck; // This is working data for processing the cheat uint8_t CurrentArg; uint8_t Args[6]; const char *Pos; }; struct event_t; bool Cheat_Responder(event_t* ev); void SetCheats(cheatseq_t *cht, int count); void PlaybackCheat(const char* p);