//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "common_game.h" #include "inifile.h" BEGIN_BLD_NS #define kMaxMessages 32 #define kMaxEpisodes 7 #define kMaxLevels 16 #pragma pack(push, 1) struct GAMEOPTIONS { char nGameType; char nDifficulty; int nEpisode; int nLevel; char zLevelName[BMAX_PATH]; int nTrackNumber; //at12a; short nSaveGameSlot; int picEntry; unsigned int uMapCRC; char nMonsterSettings; int uGameFlags; int uNetGameFlags; char nWeaponSettings; char nItemSettings; char nRespawnSettings; char nTeamSettings; int nMonsterRespawnTime; int nWeaponRespawnTime; int nItemRespawnTime; int nSpecialRespawnTime; int weaponsV10x; bool bFriendlyFire; bool bKeepKeysOnRespawn; }; #pragma pack(pop) enum { MUS_FIRST_SPECIAL = kMaxEpisodes*kMaxLevels, MUS_INTRO = MUS_FIRST_SPECIAL, MUS_LOADING = MUS_FIRST_SPECIAL + 1, }; struct LEVELINFO { char at0[BMAX_PATH]; // Filename char at90[32]; // Title char atb0[32]; // Author char atd0[BMAX_PATH]; // Song; int ate0; // SongId int ate4; // EndingA int ate8; // EndingB char atec[kMaxMessages][64]; // Messages char at8ec; // Fog char at8ed; // Weather }; // 0x8ee bytes struct EPISODEINFO { char at0[32]; int nLevels; unsigned int bloodbath : 1; unsigned int cutALevel : 4; LEVELINFO at28[kMaxLevels]; char at8f08[BMAX_PATH]; char at8f98[BMAX_PATH]; int at9028; int at902c; char at9030[BMAX_PATH]; char at90c0[BMAX_PATH]; }; extern EPISODEINFO gEpisodeInfo[]; extern GAMEOPTIONS gSingleGameOptions; extern GAMEOPTIONS gGameOptions; extern int gSkill; extern char BloodIniFile[]; extern char BloodIniPre[]; extern bool bINIOverride; extern int gEpisodeCount; extern int gNextLevel; extern bool gGameStarted; extern int gLevelTime; void levelInitINI(const char *pzIni); void levelOverrideINI(const char *pzIni); void levelPlayIntroScene(int nEpisode); void levelPlayEndScene(int nEpisode); void levelClearSecrets(void); void levelSetupSecret(int nCount); void levelTriggerSecret(int nSecret); void CheckSectionAbend(const char *pzSection); void CheckKeyAbend(const char *pzSection, const char *pzKey); LEVELINFO * levelGetInfoPtr(int nEpisode, int nLevel); char * levelGetFilename(int nEpisode, int nLevel); char * levelGetMessage(int nMessage); char * levelGetTitle(void); char * levelGetAuthor(void); void levelSetupOptions(int nEpisode, int nLevel); void levelLoadMapInfo(IniFile *pIni, LEVELINFO *pLevelInfo, const char *pzSection); void levelLoadDefaults(void); void levelAddUserMap(const char *pzMap); // EndingA is normal ending, EndingB is secret level void levelGetNextLevels(int nEpisode, int nLevel, int *pnEndingA, int *pnEndingB); // arg: 0 is normal exit, 1 is secret level void levelEndLevel(int arg); // By NoOne: custom level selection via numbered command which sent to TX ID 6. void levelEndLevelCustom(int nLevel); void levelRestart(void); int levelGetMusicIdx(const char *str); bool levelTryPlayMusic(int nEpisode, int nlevel, bool bSetLevelSong = false); void levelTryPlayMusicOrNothing(int nEpisode, int nLevel); END_BLD_NS