/* ** i_system.cpp ** Main startup code ** **--------------------------------------------------------------------------- ** Copyright 1999-2016 Randy Heit ** Copyright 2019-2020 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "i_system.h" #include #include #include #include #include #include #include #include #include #include #include #include "version.h" #include "cmdlib.h" #include "m_argv.h" #include "i_sound.h" #include "c_dispatch.h" #include "gamecontrol.h" #include "gameconfigfile.h" extern "C" { double SecondsPerCycle = 1e-8; double CyclesPerSecond = 1e8; } #ifndef NO_GTK bool I_GtkAvailable (); int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad); void I_ShowFatalError_Gtk(const char* errortext); #elif defined(__APPLE__) int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad); #endif double PerfToSec, PerfToMillisec; void I_BeginRead(void) { } void I_EndRead(void) { } // // I_Init // void I_Init (void) { #if 0 // do we need this? CheckCPUID (&CPU); DumpCPUInfo (&CPU); #endif } // // I_Error // extern FILE *Logfile; #ifdef __APPLE__ void Mac_I_FatalError(const char* errortext); #endif #ifdef __linux__ void Linux_I_FatalError(const char* errortext) { // Close window or exit fullscreen and release mouse capture SDL_Quit(); const char *str; if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0) { FString cmd; cmd << "kdialog --title \"" GAMENAME " " << GetVersionString() << "\" --msgbox \"" << errortext << "\""; popen(cmd, "r"); } #ifndef NO_GTK else if (I_GtkAvailable()) { I_ShowFatalError_Gtk(errortext); } #endif else { FString title; title << GAMENAME " " << GetVersionString(); if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, errortext, NULL) < 0) { printf("\n%s\n", errortext); } } } #endif void I_ShowFatalError(const char *message) { #ifdef __APPLE__ Mac_I_FatalError(message); #elif defined __linux__ Linux_I_FatalError(message); #else // ??? #endif } void I_SetIWADInfo () { } void I_DebugPrint(const char *cp) { } void I_PrintStr(const char *cp) { // Strip out any color escape sequences before writing to debug output TArray copy(strlen(cp) + 1, true); const char * srcp = cp; char * dstp = copy.Data(); while (*srcp != 0) { if (*srcp != 0x1c && *srcp != 0x1d && *srcp != 0x1e && *srcp != 0x1f) { *dstp++ = *srcp++; } else { if (srcp[1] != 0) srcp += 2; else break; } } *dstp = 0; fputs(copy.Data(), stdout); fflush(stdout); } int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad) { int i; if (!showwin) { return defaultiwad; } #ifndef __APPLE__ const char *str; if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0) { FString cmd("kdialog --title \"" GAMENAME " "); cmd << GetVersionString() << ": Select an IWAD to use\"" " --menu \"" GAMENAME " found more than one IWAD\n" "Select from the list below to determine which one to use:\""; for(i = 0; i < numwads; ++i) { const char *filepart = strrchr(wads[i].Path, '/'); if(filepart == NULL) filepart = wads[i].Path; else filepart++; // Menu entries are specified in "tag" "item" pairs, where when a // particular item is selected (and the Okay button clicked), its // corresponding tag is printed to stdout for identification. cmd.AppendFormat(" \"%d\" \"%s (%s)\"", i, wads[i].Name.GetChars(), filepart); } if(defaultiwad >= 0 && defaultiwad < numwads) { const char *filepart = strrchr(wads[defaultiwad].Path, '/'); if(filepart == NULL) filepart = wads[defaultiwad].Path; else filepart++; cmd.AppendFormat(" --default \"%s (%s)\"", wads[defaultiwad].Name.GetChars(), filepart); } FILE *f = popen(cmd, "r"); if(f != NULL) { char gotstr[16]; if(fgets(gotstr, sizeof(gotstr), f) == NULL || sscanf(gotstr, "%d", &i) != 1) i = -1; // Exit status = 1 means the selection was canceled (either by // Cancel/Esc or the X button), not that there was an error running // the program. In that case, nothing was printed so fgets will // have failed. Other values can indicate an error running the app, // so fall back to whatever else can be used. int status = pclose(f); if(WIFEXITED(status) && (WEXITSTATUS(status) == 0 || WEXITSTATUS(status) == 1)) return i; } } #endif #ifndef NO_GTK if (I_GtkAvailable()) { return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad); } #endif #ifdef __APPLE__ return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad); #endif if (!isatty(fileno(stdin))) { return defaultiwad; } printf ("Please select a game wad (or 0 to exit):\n"); for (i = 0; i < numwads; ++i) { const char *filepart = strrchr (wads[i].Path, '/'); if (filepart == NULL) filepart = wads[i].Path; else filepart++; printf ("%d. %s (%s)\n", i+1, wads[i].Name.GetChars(), filepart); } printf ("Which one? "); if (scanf ("%d", &i) != 1 || i > numwads) return -1; return i-1; } bool I_WriteIniFailed () { printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno)); return false; // return true to retry } static const char *pattern; #if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080 static int matchfile (struct dirent *ent) #else static int matchfile (const struct dirent *ent) #endif { return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0; } void *I_FindFirst (const char *filespec, findstate_t *fileinfo) { FString dir; const char *slash = strrchr (filespec, '/'); if (slash) { pattern = slash+1; dir = FString(filespec, slash-filespec+1); fileinfo->path = dir; } else { pattern = filespec; dir = "."; } fileinfo->current = 0; fileinfo->count = scandir (dir.GetChars(), &fileinfo->namelist, matchfile, alphasort); if (fileinfo->count > 0) { return fileinfo; } return (void*)-1; } int I_FindNext (void *handle, findstate_t *fileinfo) { findstate_t *state = (findstate_t *)handle; if (state->current < fileinfo->count) { return ++state->current < fileinfo->count ? 0 : -1; } return -1; } int I_FindClose (void *handle) { findstate_t *state = (findstate_t *)handle; if (handle != (void*)-1 && state->count > 0) { for(int i = 0;i < state->count;++i) free (state->namelist[i]); state->count = 0; free (state->namelist); state->namelist = NULL; } return 0; } int I_FindAttr(findstate_t* const fileinfo) { dirent* const ent = fileinfo->namelist[fileinfo->current]; bool isdir; if (DirEntryExists(fileinfo->path + ent->d_name, &isdir)) { return isdir ? FA_DIREC : 0; } return 0; } void I_PutInClipboard (const char *str) { SDL_SetClipboardText(str); } FString I_GetFromClipboard (bool use_primary_selection) { if(char *ret = SDL_GetClipboardText()) { FString text(ret); SDL_free(ret); return text; } return ""; } // Return a random seed, preferably one with lots of entropy. unsigned int I_MakeRNGSeed() { unsigned int seed; int file; // Try reading from /dev/urandom first, then /dev/random, then // if all else fails, use a crappy seed from time(). seed = time(NULL); file = open("/dev/urandom", O_RDONLY); if (file < 0) { file = open("/dev/random", O_RDONLY); } if (file >= 0) { read(file, &seed, sizeof(seed)); close(file); } return seed; } TArray I_GetGogPaths() { // GOG's Doom games are Windows only at the moment return TArray(); }