//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef global_h_ #define global_h_ #ifdef global_c_ #define G_EXTERN #else #define G_EXTERN extern #endif #define MAXINTERPOLATIONS MAXSPRITES // KEEPINSYNC lunatic/con_lang.lua #define MAXSKILLS 7 // duke3d global soup :( // XXX: we don't #include everything we need. #include "compat.h" #include "build.h" G_EXTERN int32_t g_interpolationCnt; G_EXTERN int32_t g_interpolationLock; G_EXTERN int32_t oldipos[MAXINTERPOLATIONS]; G_EXTERN int32_t *curipos[MAXINTERPOLATIONS]; G_EXTERN int32_t bakipos[MAXINTERPOLATIONS]; #include "mmulti.h" #include "duke3d.h" #include "sector.h" #include "quotes.h" #ifdef __cplusplus extern "C" { #endif G_EXTERN int32_t duke3d_globalflags; // KEEPINSYNC astub.c (used values only) enum DUKE3D_GLOBALFLAGS { DUKE3D_NO_WIDESCREEN_PINNING = 1<<0, DUKE3D_NO_HARDCODED_FOGPALS = 1<<1, DUKE3D_NO_PALETTE_CHANGES = 1<<2, }; G_EXTERN DukeStatus_t sbar; G_EXTERN actor_t actor[MAXSPRITES]; // g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game G_EXTERN tiledata_t g_tile[MAXTILES]; G_EXTERN animwalltype animwall[MAXANIMWALLS]; G_EXTERN char *apStrings[MAXQUOTES],*apXStrings[MAXQUOTES]; G_EXTERN char *label; G_EXTERN int32_t g_musicIndex; G_EXTERN char g_loadFromGroupOnly; G_EXTERN char g_skillCnt; G_EXTERN char pus,pub; G_EXTERN char ready2send; #define MAXPLAYERNAME 32 G_EXTERN char szPlayerName[MAXPLAYERNAME]; G_EXTERN char tempbuf[MAXSECTORS<<1],packbuf[PACKBUF_SIZE],buf[1024]; #define TYPEBUFSIZE 141 G_EXTERN char typebuf[TYPEBUFSIZE]; G_EXTERN input_t localInput; G_EXTERN input_t recsync[RECSYNCBUFSIZ]; G_EXTERN int32_t g_animWallCnt; G_EXTERN int32_t g_animateCnt; G_EXTERN int32_t g_cloudCnt; G_EXTERN int32_t g_curViewscreen; G_EXTERN int32_t g_frameRate; G_EXTERN int32_t g_cyclerCnt; G_EXTERN int32_t g_damageCameras; G_EXTERN int32_t g_defaultLabelCnt; G_EXTERN int32_t g_doQuickSave; G_EXTERN int32_t g_earthquakeTime; G_EXTERN int32_t g_freezerSelfDamage; G_EXTERN int32_t g_gameQuit; G_EXTERN int32_t g_globalRandom; G_EXTERN int32_t g_impactDamage; G_EXTERN int32_t g_labelCnt; G_EXTERN int32_t g_maxPlayerHealth; G_EXTERN int32_t g_mirrorCount; G_EXTERN int32_t g_mostConcurrentPlayers; G_EXTERN int32_t g_musicSize; G_EXTERN int32_t g_playerSpawnCnt; G_EXTERN int32_t g_scriptDebug; G_EXTERN int32_t g_showShareware; G_EXTERN int32_t g_spriteDeleteQueuePos; G_EXTERN int32_t g_startArmorAmount; G_EXTERN int32_t g_tripbombLaserMode; G_EXTERN int32_t screenpeek; G_EXTERN int16_t g_animateSect[MAXANIMATES]; G_EXTERN int32_t *g_animatePtr[MAXANIMATES]; G_EXTERN int32_t g_animateGoal[MAXANIMATES]; G_EXTERN int32_t g_animateVel[MAXANIMATES]; G_EXTERN int16_t g_cloudSect[256]; G_EXTERN int16_t g_cloudX; G_EXTERN int16_t g_cloudY; G_EXTERN int32_t g_cloudClock; G_EXTERN int16_t SpriteDeletionQueue[1024]; G_EXTERN int16_t g_cyclers[MAXCYCLERS][6]; G_EXTERN int16_t g_mirrorSector[64]; G_EXTERN int16_t g_mirrorWall[64]; G_EXTERN int32_t *labelcode; G_EXTERN int32_t *labeltype; G_EXTERN int32_t lockclock; G_EXTERN int32_t ototalclock; G_EXTERN intptr_t *apScript; G_EXTERN intptr_t *g_scriptPtr; G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "loading" music G_EXTERN vec2_t g_origins[MAXANIMPOINTS]; // XXX: I think this pragma pack is meaningless here. // MSDN (https://msdn.microsoft.com/en-us/library/2e70t5y1%28VS.80%29.aspx) says: // "pack takes effect at the first struct, union, or class declaration after // the pragma is seen; pack has no effect on definitions." #pragma pack(push,1) #ifdef global_c_ static playerdata_t g_player_s[1 + MAXPLAYERS]; playerdata_t *const g_player = &g_player_s[1]; #else extern playerdata_t *const g_player; #endif G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS]; G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; #pragma pack(pop) G_EXTERN char g_soundlocks[MAXSOUNDS]; G_EXTERN int32_t g_noEnemies; G_EXTERN int32_t g_restorePalette; G_EXTERN int32_t g_screenCapture; G_EXTERN projectile_t SpriteProjectile[MAXSPRITES]; G_EXTERN sound_t g_sounds[MAXSOUNDS]; G_EXTERN uint32_t everyothertime; G_EXTERN uint32_t g_moveThingsCount; #ifndef global_c_ extern char CheatKeys[2]; extern char g_gametypeNames[MAXGAMETYPES][33]; extern char g_setupFileName[BMAX_PATH]; extern char g_skillNames[MAXSKILLS][33]; extern char g_volumeNames[MAXVOLUMES][33]; extern int32_t g_actorRespawnTime; extern int32_t g_bouncemineRadius; extern int32_t g_deleteQueueSize; extern int32_t g_gametypeCnt; extern int32_t g_itemRespawnTime; extern int32_t g_morterRadius; extern int32_t g_numFreezeBounces; extern int32_t g_pipebombRadius; extern int32_t g_playerFriction; extern int32_t g_rpgRadius; extern int32_t g_scriptSize; extern int32_t g_seenineRadius; extern int32_t g_shrinkerRadius; extern int32_t g_spriteGravity; extern int32_t g_timerTicsPerSecond; extern int32_t g_tripbombRadius; extern int32_t g_volumeCnt; extern int16_t g_blimpSpawnItems[15]; extern int32_t g_gametypeFlags[MAXGAMETYPES]; extern int32_t g_volumeFlags[MAXVOLUMES]; extern const char *s_buildDate; #endif enum { EF_HIDEFROMSP = 1<<0, // EF_HIDEFROMMP = 1<<1, }; EXTERN_INLINE_HEADER void G_UpdateInterpolations(void); EXTERN_INLINE_HEADER void G_RestoreInterpolations(void); #ifdef __cplusplus } #endif #if defined global_c_ || !defined DISABLE_INLINING EXTERN_INLINE void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings { for (bssize_t i=g_interpolationCnt-1; i>=0; i--) oldipos[i] = *curipos[i]; } EXTERN_INLINE void G_RestoreInterpolations(void) //Stick at end of drawscreen { int32_t i=g_interpolationCnt-1; if (--g_interpolationLock) return; for (; i>=0; i--) *curipos[i] = bakipos[i]; } #endif #endif