//------------------------------------------------------------------------- /* Copyright (C) 2005 - EDuke32 team This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- /* #include #include #include #include #include */ #include "duke3d.h" #include "scriplib.h" #include "osd.h" #include "baselayer.h" // we load this in to get default button and key assignments // as well as setting up function mappings #define __SETUP__ // JBF 20031211 #include "_functio.h" // // Sound variables // int32 FXDevice; int32 MusicDevice; int32 FXVolume; int32 MusicVolume; int32 SoundToggle; int32 MusicToggle; int32 VoiceToggle; int32 AmbienceToggle; //fx_blaster_config BlasterConfig; int32 NumVoices; int32 NumChannels; int32 NumBits; int32 MixRate; //int32 MidiPort; int32 ReverseStereo; int32 ControllerType; int32 RunMode; int32 AutoAim; // JBF 20031125 int32 ShowOpponentWeapons; // JBF 20031211: Store the input settings because // (currently) jmact can't regurgitate them byte KeyboardKeys[NUMGAMEFUNCTIONS][2]; int32 MouseFunctions[MAXMOUSEBUTTONS][2]; int32 MouseDigitalFunctions[MAXMOUSEAXES][2]; int32 MouseAnalogueAxes[MAXMOUSEAXES]; int32 MouseAnalogueScale[MAXMOUSEAXES]; int32 JoystickFunctions[MAXJOYBUTTONS][2]; int32 JoystickDigitalFunctions[MAXJOYAXES][2]; int32 JoystickAnalogueAxes[MAXJOYAXES]; int32 JoystickAnalogueScale[MAXJOYAXES]; int32 JoystickAnalogueDead[MAXJOYAXES]; int32 JoystickAnalogueSaturate[MAXJOYAXES]; // // Screen variables // int32 ScreenMode = 1; int32 ScreenWidth = 1024; int32 ScreenHeight = 768; int32 ScreenBPP = 32; static char setupfilename[256]={SETUPFILENAME}; int32 scripthandle = -1; static int32 setupread=0; /* =================== = = CONFIG_FunctionNameToNum = =================== */ int32 CONFIG_FunctionNameToNum( char * func ) { int32 i; for (i=0;i= (unsigned)NUMGAMEFUNCTIONS) { return NULL; } else { return gamefunctions[func]; } } /* =================== = = CONFIG_AnalogNameToNum = =================== */ int32 CONFIG_AnalogNameToNum( char * func ) { if (!Bstrcasecmp(func,"analog_turning")) { return analog_turning; } if (!Bstrcasecmp(func,"analog_strafing")) { return analog_strafing; } if (!Bstrcasecmp(func,"analog_moving")) { return analog_moving; } if (!Bstrcasecmp(func,"analog_lookingupanddown")) { return analog_lookingupanddown; } return -1; } char * CONFIG_AnalogNumToName( int32 func ) { switch (func) { case analog_turning: return "analog_turning"; case analog_strafing: return "analog_strafing"; case analog_moving: return "analog_moving"; case analog_lookingupanddown: return "analog_lookingupanddown"; } return NULL; } /* =================== = = CONFIG_SetDefaults = =================== */ void CONFIG_SetDefaults( void ) { // JBF 20031211 int32 i,f; FXDevice = 0; MusicDevice = 0; NumVoices = 32; NumChannels = 2; NumBits = 16; MixRate = 44100; SoundToggle = 1; MusicToggle = 1; VoiceToggle = 2; AmbienceToggle = 1; FXVolume = 220; MusicVolume = 200; ReverseStereo = 0; myaimmode = ps[0].aim_mode = 1; ud.mouseaiming = 0; ud.weaponswitch = 3; // new+empty AutoAim = 1; ControllerType = 1; ud.mouseflip = 1; ud.runkey_mode = 0; RunMode = ud.auto_run = 1; ud.statusbarscale = 100; ud.screen_size = 4; ud.screen_tilting = 1; ud.shadows = 1; ud.detail = 1; ud.lockout = 0; ud.pwlockout[0] = '\0'; ud.crosshair = 2; ud.m_marker = 1; ud.m_ffire = 1; ud.levelstats = 0; ud.drawweapon = 1; ud.brightskins = 0; ud.democams = 1; ud.color = 0; ud.msgdisptime = 640; ud.brightness = 16; ShowOpponentWeapons = 0; Bstrcpy(ud.rtsname, "DUKE.RTS"); Bstrcpy(myname, "Duke"); Bstrcpy(ud.ridecule[0], "An inspiration for birth control."); Bstrcpy(ud.ridecule[1], "You're gonna die for that!"); Bstrcpy(ud.ridecule[2], "It hurts to be you."); Bstrcpy(ud.ridecule[3], "Lucky Son of a Bitch."); Bstrcpy(ud.ridecule[4], "Hmmm....Payback time."); Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker."); Bstrcpy(ud.ridecule[6], "Damn, you're ugly."); Bstrcpy(ud.ridecule[7], "Ha ha ha...Wasted!"); Bstrcpy(ud.ridecule[8], "You suck!"); Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!"); // JBF 20031211 memset(KeyboardKeys, 0xff, sizeof(KeyboardKeys)); for (i=0; i < (int32)(sizeof(keydefaults)/sizeof(keydefaults[0])); i+=3) { f = CONFIG_FunctionNameToNum( keydefaults[i+0] ); if (f == -1) continue; KeyboardKeys[f][0] = KB_StringToScanCode( keydefaults[i+1] ); KeyboardKeys[f][1] = KB_StringToScanCode( keydefaults[i+2] ); if (f == gamefunc_Show_Console) OSD_CaptureKey(KeyboardKeys[f][0]); else CONTROL_MapKey( f, KeyboardKeys[f][0], KeyboardKeys[f][1] ); } memset(MouseFunctions, -1, sizeof(MouseFunctions)); for (i=0; i=4) continue; MouseFunctions[i][1] = CONFIG_FunctionNameToNum( mouseclickeddefaults[i] ); CONTROL_MapButton( MouseFunctions[i][1], i, 1, controldevice_mouse ); } memset(MouseDigitalFunctions, -1, sizeof(MouseDigitalFunctions)); for (i=0; i= 0) { for(dummy = 0;dummy < 10;dummy++) { commmacro[13] = dummy+'0'; SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]); } SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]); SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows); SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size); SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout); SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenBPP", &ScreenBPP); if (ScreenBPP < 8) ScreenBPP = 32; #ifdef RENDERTYPEWIN SCRIPT_GetNumber( scripthandle, "Screen Setup", "MaxRefreshFreq", (int32*)&maxrefreshfreq); #endif SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode); SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy); SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr); SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLRatioCorrection", &glratiocorrection); dummy = usemodels; SCRIPT_GetNumber( scripthandle, "Screen Setup", "UseModels",&dummy); usemodels = dummy != 0; dummy = usehightile; SCRIPT_GetNumber( scripthandle, "Screen Setup", "UseHightile",&dummy); usehightile = dummy != 0; SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions); ud.executions++; SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&RunMode); SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair); SCRIPT_GetNumber( scripthandle, "Misc", "StatusBarScale",&ud.statusbarscale); SCRIPT_GetNumber( scripthandle, "Misc", "ShowLevelStats",&ud.levelstats); SCRIPT_GetNumber( scripthandle, "Misc", "ShowOpponentWeapons",&ShowOpponentWeapons); ud.showweapons = ShowOpponentWeapons; SCRIPT_GetNumber( scripthandle, "Misc", "ShowViewWeapon",&ud.drawweapon); SCRIPT_GetNumber( scripthandle, "Misc", "BrightSkins",&ud.brightskins); SCRIPT_GetNumber( scripthandle, "Misc", "DemoCams",&ud.democams); SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate); SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color); SCRIPT_GetNumber( scripthandle, "Misc", "MPMessageDisplayTime",&ud.msgdisptime); ps[0].palookup = ud.pcolor[0] = ud.color; dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0; // weapon choices are defaulted in checkcommandline, which may override them if (!CommandWeaponChoice) for(i=0;i<10;i++) { Bsprintf(buf,"WeaponChoice%ld",i); dummy = -1; SCRIPT_GetNumber( scripthandle, "Misc", buf, &dummy); if (dummy >= 0) ud.wchoice[0][i] = dummy; } SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice); SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice); SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume); SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume); SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle); SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices); SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels); SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits); SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate); SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&ReverseStereo); SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType); SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); // mouse aiming inverted SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&ud.mouseaiming); // 1=momentary/0=toggle //SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); // dupe of below (?) ps[0].aim_mode = ud.mouseaiming; SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state SCRIPT_GetNumber( scripthandle, "Controls","RunKeyBehaviour",&ud.runkey_mode); // JBF 20031125 SCRIPT_GetNumber( scripthandle, "Controls","AutoAim",&AutoAim); // JBF 20031125 ps[0].auto_aim = AutoAim; SCRIPT_GetNumber( scripthandle, "Controls","WeaponSwitchMode",&ud.weaponswitch); ps[0].weaponswitch = ud.weaponswitch; glusetexcache = glusetexcachecompression = -1; SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", &glusetexcache); SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCacheCompression", &glusetexcachecompression); if(glusetexcache == -1 && glusetexcachecompression == -1) { i=wm_ynbox("Texture caching", "Would you like to enable the on-disk texture cache? " "This feature may use up to 200 megabytes of disk " "space if you have a great deal of high resolution " "textures and skins, but textures will load exponentially " "faster after the first time they are loaded."); if (i) i = 'y'; if(i == 'y' || i == 'Y' ) useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1; else glusetexcache = glusetexcachecompression = 0; } } CONFIG_ReadKeys(); //CONFIG_SetupMouse(scripthandle); //CONFIG_SetupJoystick(scripthandle); setupread = 1; } /* =================== = = CONFIG_WriteSetup = =================== */ void CONFIG_WriteSetup( void ) { int32 dummy; if (!setupread) return; if (scripthandle < 0) scripthandle = SCRIPT_Init(setupfilename); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false); SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",ScreenWidth,false,false); // JBF 20031206 SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ScreenHeight,false,false); // JBF 20031206 SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenMode",ScreenMode,false,false); // JBF 20031206 SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenBPP",ScreenBPP,false,false); // JBF 20040523 #ifdef RENDERTYPEWIN SCRIPT_PutNumber( scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,false,false); #endif SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCompr",glusetexcompr,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLRatioCorrection",glratiocorrection,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCacheCompression", glusetexcachecompression,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "UseModels",usemodels,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "UseHightile",usehightile,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false); SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false); SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",RunMode,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "ShowLevelStats",ud.levelstats,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "StatusBarScale",ud.statusbarscale,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "ShowOpponentWeapons",ShowOpponentWeapons,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "UsePrecache",useprecache,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "ShowViewWeapon",ud.drawweapon,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "BrightSkins",ud.brightskins,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "DemoCams",ud.democams,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "ShowFPS",ud.tickrate,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "Color",ud.color,false,false); SCRIPT_PutNumber( scripthandle, "Misc", "MPMessageDisplayTime",ud.msgdisptime,false,false); SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false); SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false); //SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false); SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(long) myaimmode,false,false); SCRIPT_PutNumber( scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false); SCRIPT_PutNumber( scripthandle, "Controls","AutoAim",AutoAim,false,false); SCRIPT_PutNumber( scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false); // JBF 20031211 for(dummy=0;dummy= (MAXMOUSEBUTTONS-2)) continue; Bsprintf(buf,"MouseButtonClicked%ld",dummy); SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( MouseFunctions[dummy][1] )); } for (dummy=0;dummy