#pragma once #include #include "textures.h" #include "image.h" #include "i_time.h" #include "intvec.h" // picanm[].sf: // |bit(1<<7) // |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed| enum AnimFlags { PICANM_ANIMTYPE_NONE = 0, PICANM_ANIMTYPE_OSC = (1 << 6), PICANM_ANIMTYPE_FWD = (2 << 6), PICANM_ANIMTYPE_BACK = (3 << 6), PICANM_ANIMTYPE_SHIFT = 6, PICANM_ANIMTYPE_MASK = (3 << 6), // must be 192 PICANM_MISC_MASK = (3 << 4), PICANM_TEXHITSCAN_BIT = (2 << 4), PICANM_NOFULLBRIGHT_BIT = (1 << 4), PICANM_ANIMSPEED_MASK = 15, // must be 15 }; enum { MAXTILES = 30720, MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end }; enum ETexType { TT_INDEXED, TT_TRUECOLOR, }; enum class ReplacementType : int { Art, Writable, Restorable, Canvas }; // NOTE: If the layout of this struct is changed, loadpics() must be modified // accordingly. struct picanm_t { uint16_t num; // animate number uint8_t sf; // anim. speed and flags uint8_t extra; void Clear() { extra = sf = 0; num = 0; } }; picanm_t tileConvertAnimFormat(int32_t const picanmdisk, int* lo, int* to); struct rottile_t { int16_t newtile; int16_t owner; }; class FTileTexture : public FImageSource { public: FTileTexture() { bUseGamePalette = true; bTranslucent = false; } virtual uint8_t* GetRawData() = 0; virtual TArray CreatePalettedPixels(int conversion); virtual int CopyPixels(FBitmap* bmp, int conversion); // This will always ignore 'luminance'. }; //========================================================================== // // A tile coming from an ART file. // //========================================================================== class FArtTile : public FTileTexture { const TArray& RawPixels; const uint32_t Offset; public: FArtTile(const TArray& backingstore, uint32_t offset, int width, int height) : RawPixels(backingstore), Offset(offset) { Width = width; Height = height; } uint8_t* GetRawData() override final { return &RawPixels[Offset]; } }; //========================================================================== // // A tile with its own pixel buffer // //========================================================================== class FLooseTile : public FTileTexture { TArray RawPixels; public: FLooseTile(TArray& store, int width, int height) { RawPixels = std::move(store); Width = width; Height = height; } uint8_t* GetRawData() override { return RawPixels.Data(); } }; //========================================================================== // // A non-existent tile // //========================================================================== class FDummyTile : public FTileTexture { public: FDummyTile(int width, int height) { Width = width; Height = height; } uint8_t* GetRawData() override { return nullptr; } }; //========================================================================== // // A tile with a writable surface // //========================================================================== class FWritableTile : public FTileTexture { protected: TArray buffer; public: FWritableTile() { //useType = Writable; } uint8_t* GetRawData() override { return buffer.Data(); } bool ResizeImage(int w, int h) { if (w <= 0 || h <= 0) { buffer.Reset(); return false; } else { Width = w; Height = h; buffer.Resize(w * h); return true; } } }; //========================================================================== // // A tile with a writable surface // //========================================================================== class FRestorableTile : public FWritableTile { FImageSource* Base; public: FRestorableTile(FImageSource* base) { Base = base; CopySize(*base); ResizeImage(Width, Height); Reload(); } void Reload() { buffer = Base->GetPalettedPixels(0); } }; //========================================================================== // // One ART file. // //========================================================================== struct BuildArtFile { FString filename; TArray RawData; BuildArtFile() = default; BuildArtFile(const BuildArtFile&) = delete; BuildArtFile& operator=(const BuildArtFile&) = delete; BuildArtFile(const BuildArtFile&& other) { filename = std::move(other.filename); RawData = std::move(other.RawData); } BuildArtFile& operator=(const BuildArtFile&& other) { filename = std::move(other.filename); RawData = std::move(other.RawData); return *this; } }; //========================================================================== // // THe tile container // //========================================================================== struct RawCacheNode { TArray data; uint64_t lastUseTime; }; struct TileDesc { FGameTexture* texture; // the currently active tile FGameTexture* backup; // original backup for map tiles RawCacheNode rawCache; // this is needed for hitscan testing to avoid reloading the texture each time. picanm_t picanm; // animation descriptor picanm_t picanmbackup; // animation descriptor backup when using map tiles rottile_t RotTile;// = { -1,-1 }; ReplacementType replacement; float alphaThreshold; // Sprite offset hackery for hires replacements. This only gets used for sprites in the 3D view, nothing else. uint16_t h_xsize, h_ysize; int8_t h_xoffs, h_yoffs; }; struct TexturePick { FGameTexture* texture; // which texture to use int translation; // which translation table to use int tintFlags; // which shader tinting options to use PalEntry tintColor; // Tint color PalEntry basepalTint; // can the base palette be done with a global tint effect? }; struct BuildTiles { FGameTexture* Placeholder; TDeletingArray ArtFiles; TileDesc tiledata[MAXTILES]; TArray addedArt; TArray maptilesadded; void Init(); // This cannot be a constructor because it needs the texture manager running. ~BuildTiles() { CloseAll(); } void SetBackup() { for (auto& td : tiledata) { td.backup = td.texture; td.picanmbackup = td.picanm; } } void CloseAll(); void AddTile(int tilenum, FGameTexture* tex, bool permap = false); void AddTiles(int firsttile, TArray& store, const char* mapname); void AddFile(BuildArtFile* bfd, bool permap) { ArtFiles.Push(bfd); } int FindFile(const FString& filename) { return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; }); } int LoadArtFile(const char* file, const char* mapname = nullptr, int firsttile = -1); void LoadArtSet(const char* filename); void AddArt(TArray& art) { addedArt = std::move(art); } void setAnim(int tile, int type, int speed, int frames) { auto& anm = tiledata[tile].picanm; anm.sf &= ~(PICANM_ANIMTYPE_MASK | PICANM_ANIMSPEED_MASK); anm.sf |= clamp(speed, 0, 15) | (type << PICANM_ANIMTYPE_SHIFT); anm.num = frames; } FGameTexture* ValidateCustomTile(int tilenum, ReplacementType type); int32_t artLoadFiles(const char* filename); uint8_t* tileMakeWritable(int num); uint8_t* tileCreate(int tilenum, int width, int height); int findUnusedTile(void); int tileCreateRotated(int owner); void InvalidateTile(int num); void MakeCanvas(int tilenum, int width, int height); }; int tileGetCRC32(int tileNum); int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture); void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags); void tileSetDummy(int tile, int width, int height); void tileDelete(int tile); bool tileLoad(int tileNum); void artClearMapArt(void); void artSetupMapArt(const char* filename); void tileCopySection(int tilenum1, int sx1, int sy1, int xsiz, int ysiz, int tilenum2, int sx2, int sy2); extern BuildTiles TileFiles; inline bool tileCheck(int num) { auto tex = TileFiles.tiledata[num].texture; return tex && tex->GetTexelWidth() > 0 && tex->GetTexelHeight() > 0; } inline const uint8_t* tilePtr(int num) { if (TileFiles.tiledata[num].rawCache.data.Size() == 0) { auto tex = TileFiles.tiledata[num].texture; if (!tex || tex->GetTexelWidth() <= 0 || tex->GetTexelHeight() <= 0) return nullptr; TileFiles.tiledata[num].rawCache.data = tex->GetTexture()->Get8BitPixels(false); } TileFiles.tiledata[num].rawCache.lastUseTime = I_nsTime(); return TileFiles.tiledata[num].rawCache.data.Data(); } inline bool tileLoad(int tileNum) { return !!tilePtr(tileNum); } inline uint8_t* tileData(int num) { auto tex = dynamic_cast(TileFiles.tiledata[num].texture->GetTexture()); if (!tex) return nullptr; auto p = dynamic_cast(tex->GetImage()); return p ? p->GetRawData() : nullptr; } inline const uint8_t* tileRawData(int num) { auto tex = dynamic_cast(TileFiles.tiledata[num].texture->GetTexture()); if (!tex) return nullptr; auto p = dynamic_cast(tex->GetImage()); return p ? p->GetRawData() : nullptr; } // Some hacks to allow accessing the no longer existing arrays as if they still were arrays to avoid changing hundreds of lines of code. struct PicAnm { picanm_t& operator[](size_t index) { assert(index < MAXTILES); return TileFiles.tiledata[index].picanm; } }; extern PicAnm picanm; inline int tileWidth(int num) { assert(num < MAXTILES); return (int)TileFiles.tiledata[num].texture->GetDisplayWidth(); } inline int tileHeight(int num) { assert(num < MAXTILES); return (int)TileFiles.tiledata[num].texture->GetDisplayHeight(); } inline int tileLeftOffset(int num) { assert(num < MAXTILES); return (int)TileFiles.tiledata[num].texture->GetDisplayLeftOffset(); } inline int tileTopOffset(int num) { assert(num < MAXTILES); return (int)TileFiles.tiledata[num].texture->GetDisplayTopOffset(); } inline rottile_t& RotTile(int tile) { assert(tile < MAXTILES); return TileFiles.tiledata[tile].RotTile; } int32_t animateoffs(int const tilenum, int fakevar); inline FGameTexture* tileGetTexture(int tile, bool animate = false) { assert(tile < MAXTILES); if (tile < 0 || tile >= MAXTILES) return nullptr; if (animate) { if (picanm[tile].sf & PICANM_ANIMTYPE_MASK) tile += animateoffs(tile, 0); } return TileFiles.tiledata[tile].texture; } bool tileEqualTo(int me, int other); void tileUpdateAnimations(); bool ValidateTileRange(const char* cmd, int& begin, int& end, FScriptPosition pos, bool allowswap = true); bool ValidateTilenum(const char* cmd, int tile, FScriptPosition pos); struct TileImport { FString fn; int tile = -1; int alphacut = 128, flags = 0; int haveextra = 0; int xoffset = INT_MAX, yoffset = INT_MAX; int istexture = 0, extra = INT_MAX; int64_t crc32 = INT64_MAX; int sizex = INT_MAX, sizey; // Blood extensions int surface = INT_MAX, vox = INT_MAX, shade = INT_MAX; }; void processTileImport(const char* cmd, FScriptPosition& pos, TileImport& imp); struct SetAnim { int tile1, tile2, speed, type; }; void processSetAnim(const char* cmd, FScriptPosition& pos, SetAnim& imp);