{ engine_main_arrays_are_static; engine_v8; sector; wall; sprite; spriteext; numsectors; numwalls; numyaxbunches; rendmode; totalclock; randomseed; xdim; ydim; windowx1; windowy1; windowx2; windowy2; yax_getbunch; getceilzofslopeptr; getflorzofslopeptr; getzsofslopeptr; headspritesect; headspritestat; prevspritesect; prevspritestat; nextspritesect; nextspritestat; headsectbunch; nextsectbunch; krand; ksqrt; inside; getangle; cansee; hitscan; neartag; rotatesprite; dist; ldist; updatesector; updatesectorz; updatesectorbreadth; gethitickms; OSD_Printf; luaJIT_BC_defs_common; listsearchpath; };