// Duke Nukem 3D Sample Defs file // // For an explanation of the contents of this file, read releasenotes.html // in the section titled "DEF-file Language" include DEFS.CON // These entries define Hightile tints // definetint definetint 1 110 110 255 1 definetint 2 255 110 80 1 definetint 4 0 0 0 0 definetint 6 192 255 138 3 definetint 7 228 200 172 0 definetint 8 180 255 200 0 // This entry defines a texture replacement // definetexture 0 0 -1 -1 //definetexture FEMPIC7 0 0 0 -1 -1 "textures/rikaa.png" // These entries demonstrate replacing the Pig Cop character with a model // Editart tile indices: // walk 2000-2019 // pump 2025-2027 // stand 2030-2034 // shoot 2035-2037 // dive 2040-2044 // dived 2045-2049 // dshoot 2050-2052 // hit 2055 // die 2056-2059 // dead 2060 // definemodel // defineskin // definemodelanim // definemodelframe definemodel "models/pigcop.md2" 1.30 0 definemodelskin 0 "models/pigcop.jpg" definemodelanim "walk0" "walk13" 20 0 definemodelframe "walk0" 2000 2019 definemodelanim "pump0" "pump2" 10 1 definemodelframe "pump0" 2025 2027 definemodelframe "stand" 2030 2034 definemodelanim "shoot0" "shoot2" 10 1 definemodelframe "shoot0" 2035 2037 definemodelanim "dive0" "dive3" 8 1 definemodelframe "dive0" 2040 2044 definemodelframe "dive3" 2045 2049 definemodelanim "dshoot0" "dshoot2" 10 1 definemodelframe "dshoot0" 2050 2052 definemodelframe "die0" 2055 2055 definemodelanim "die1" "dead" 13 1 definemodelframe "die1" 2056 2059 definemodelframe "dead" 2060 2060 // These entries demonstrate voxel replacements // definevoxel // definevoxeltiles //definevoxel "voxels/barstool.kvx" //definevoxeltiles 1006 1006