//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef gamedef_h_ #define gamedef_h_ // #define CON_DISCRETE_VAR_ACCESS #include "actors.h" #include "build.h" // hashtable_t #include "cheats.h" #include "common.h" // tokenlist #include "player.h" // projectile_t #ifdef __cplusplus extern "C" { #endif enum { LABEL_ACTION = 0x01, LABEL_ACTOR = 0x02, LABEL_AI = 0x04, LABEL_DEFINE = 0x08, LABEL_EVENT = 0x10, LABEL_MOVE = 0x20, LABEL_STATE = 0x40, LABEL_ANY = -1, }; #define LABEL_CHAR sizeof(uint8_t) #define LABEL_SHORT sizeof(uint16_t) #define LABEL_INT sizeof(uint32_t) #define LABEL_UNSIGNED 8 #define LABEL_HASPARM2 16 #define LABEL_ISSTRING 32 #define LABEL_READFUNC 64 #define LABEL_WRITEFUNC 128 // "magic" number for { and }, overrides line number in compiled code for later detection #define VM_IFELSE_MAGIC 31337 #define VM_INSTMASK 0xfff #define VM_DECODE_INST(xxx) ((int)((xxx) & VM_INSTMASK)) #define VM_DECODE_LINE_NUMBER(xxx) ((int)((xxx) >> 12)) #define C_CUSTOMERROR(Text, ...) \ do \ { \ C_ReportError(-1); \ initprintf("%s:%d: error: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \ g_errorCnt++; \ } while (0) #define C_CUSTOMWARNING(Text, ...) \ do \ { \ C_ReportError(-1); \ initprintf("%s:%d: warning: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \ g_warningCnt++; \ } while (0) #if !defined LUNATIC extern intptr_t const * insptr; void VM_ScriptInfo(intptr_t const * const ptr, int const range); #endif extern hashtable_t h_gamefuncs; #if !defined LUNATIC extern hashtable_t h_gamevars; extern hashtable_t h_arrays; extern hashtable_t h_labels; extern int32_t g_aimAngleVarID; // var ID of "AUTOAIMANGLE" extern int32_t g_angRangeVarID; // var ID of "ANGRANGE" extern int32_t g_hitagVarID; // var ID of "HITAG" extern int32_t g_lotagVarID; // var ID of "LOTAG" extern int32_t g_returnVarID; // var ID of "RETURN" extern int32_t g_textureVarID; // var ID of "TEXTURE" extern int32_t g_thisActorVarID; // var ID of "THISACTOR" extern int32_t g_weaponVarID; // var ID of "WEAPON" extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE" extern int32_t g_zRangeVarID; // var ID of "ZRANGE" // KEEPINSYNC gamevars.cpp: "special vars for struct access" enum QuickStructureAccess_t { STRUCT_SPRITE, STRUCT_SPRITE_INTERNAL__, STRUCT_ACTOR_INTERNAL__, STRUCT_SPRITEEXT_INTERNAL__, STRUCT_SECTOR, STRUCT_WALL, STRUCT_PLAYER, STRUCT_ACTORVAR, STRUCT_PLAYERVAR, STRUCT_TSPR, STRUCT_PROJECTILE, STRUCT_THISPROJECTILE, STRUCT_USERDEF, STRUCT_INPUT, STRUCT_TILEDATA, STRUCT_PALDATA, NUMQUICKSTRUCTS, }; extern int32_t g_structVarIDs; #include "events_defs.h" extern intptr_t apScriptEvents[MAXEVENTS]; #endif extern char g_scriptFileName[BMAX_PATH]; extern const uint32_t CheatFunctionFlags[]; extern const uint8_t CheatFunctionIDs[]; extern int32_t g_errorCnt; extern int32_t g_lineNumber; extern int32_t g_numXStrings; extern int32_t g_scriptVersion; extern int32_t g_totalLines; extern int32_t g_warningCnt; extern uint32_t g_scriptcrc; extern int32_t otherp; extern uint8_t *bitptr; extern const char *EventNames[MAXEVENTS]; #if !defined LUNATIC extern intptr_t *g_scriptPtr; typedef struct { const char *name; int32_t lId; uint32_t flags; int16_t maxParm2; int16_t offset; } memberlabel_t; extern const memberlabel_t ActorLabels[]; extern const memberlabel_t InputLabels[]; extern const memberlabel_t PalDataLabels[]; extern const memberlabel_t PlayerLabels[]; extern const memberlabel_t ProjectileLabels[]; extern const memberlabel_t SectorLabels[]; extern const memberlabel_t TileDataLabels[]; extern const memberlabel_t TsprLabels[]; extern const memberlabel_t UserdefsLabels[]; extern const memberlabel_t WallLabels[]; extern hashtable_t h_actor; extern hashtable_t h_input; extern hashtable_t h_paldata; extern hashtable_t h_player; extern hashtable_t h_projectile; extern hashtable_t h_sector; extern hashtable_t h_tiledata; extern hashtable_t h_tsprite; extern hashtable_t h_userdef; extern hashtable_t h_wall; #endif typedef projectile_t defaultprojectile_t; extern defaultprojectile_t DefaultProjectile; int32_t C_AllocQuote(int32_t qnum); void C_AllocProjectile(int32_t j); void C_FreeProjectile(int32_t j); void C_InitQuotes(void); void C_InitProjectiles(void); typedef struct { int spriteNum; int playerNum; int playerDist; int flags; union { spritetype * pSprite; uspritetype *pUSprite; }; int32_t * pData; DukePlayer_t *pPlayer; actor_t * pActor; } vmstate_t; extern vmstate_t vm; void G_DoGameStartup(const int32_t *params); void C_DefineMusic(int volumeNum, int levelNum, const char *fileName); void C_DefineVolumeFlags(int32_t vol, int32_t flags); void C_UndefineVolume(int32_t vol); void C_UndefineSkill(int32_t skill); void C_UndefineLevel(int32_t vol, int32_t lev); #if defined LUNATIC void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]); void C_DefineQuote(int32_t qnum, const char *qstr); void C_DefineVolumeName(int32_t vol, const char *name); void C_DefineSkillName(int32_t skill, const char *name); void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn, int32_t partime, int32_t designertime, const char *levelname); void C_DefineGameFuncName(int32_t idx, const char *name); void C_DefineGameType(int32_t idx, int32_t flags, const char *name); int32_t C_SetDefName(const char *name); void C_DefineProjectile(int32_t j, int32_t what, int32_t val); void C_SetCfgName(const char *cfgname); #else void C_ReportError(int error); void C_Compile(const char *filenam); extern int32_t g_errorLineNum; extern int32_t g_tw; typedef struct { const char* token; int32_t val; } tokenmap_t; extern const tokenmap_t iter_tokens[]; extern char const * VM_GetKeywordForID(int32_t id); // KEEPINSYNC lunatic/con_lang.lua enum SystemString_t { STR_MAPNAME, STR_MAPFILENAME, STR_PLAYERNAME, STR_VERSION, STR_GAMETYPE, STR_VOLUMENAME, STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, STR_BESTTIME, STR_USERMAPFILENAME, }; enum ScriptError_t { ERROR_ARRAYREADONLY, ERROR_EVENTONLY, ERROR_EXCEEDSMAXTILES, ERROR_EXPECTEDKEYWORD, ERROR_FOUNDWITHIN, ERROR_GAMEARRAYBNC, ERROR_GAMEARRAYBNO, ERROR_INVALIDARRAYWRITE, ERROR_ISAKEYWORD, ERROR_NOENDSWITCH, ERROR_NOTAGAMEARRAY, ERROR_NOTAGAMEDEF, ERROR_NOTAGAMEVAR, ERROR_NOTAMEMBER, ERROR_NOTTOPLEVEL, ERROR_PARAMUNDEFINED, ERROR_SYNTAXERROR, ERROR_VARREADONLY, ERROR_VARTYPEMISMATCH, WARNING_ARRAYMASKSKEYWORD, WARNING_BADGAMEVAR, WARNING_DUPLICATECASE, WARNING_DUPLICATEDEFINITION, WARNING_EVENTSYNC, WARNING_LABELSONLY, WARNING_NAMEMATCHESVAR, WARNING_VARMASKSKEYWORD, }; enum PlayerLabel_t { PLAYER_ZOOM, PLAYER_LOOGIEX, PLAYER_LOOGIEY, PLAYER_NUMLOOGS, PLAYER_LOOGCNT, PLAYER_POSX, PLAYER_POSY, PLAYER_POSZ, PLAYER_HORIZ, PLAYER_HORIZOFF, PLAYER_OHORIZ, PLAYER_OHORIZOFF, PLAYER_Q16HORIZ, PLAYER_Q16HORIZOFF, PLAYER_OQ16HORIZ, PLAYER_OQ16HORIZOFF, PLAYER_INVDISPTIME, PLAYER_BOBPOSX, PLAYER_BOBPOSY, PLAYER_OPOSX, PLAYER_OPOSY, PLAYER_OPOSZ, PLAYER_PYOFF, PLAYER_OPYOFF, PLAYER_POSXV, PLAYER_POSYV, PLAYER_POSZV, PLAYER_LAST_PISSED_TIME, PLAYER_TRUEFZ, PLAYER_TRUECZ, PLAYER_PLAYER_PAR, PLAYER_VISIBILITY, PLAYER_BOBCOUNTER, PLAYER_WEAPON_SWAY, PLAYER_PALS_TIME, PLAYER_CRACK_TIME, PLAYER_AIM_MODE, PLAYER_ANG, PLAYER_OANG, PLAYER_Q16ANG, PLAYER_OQ16ANG, PLAYER_ANGVEL, PLAYER_Q16ANGVEL, PLAYER_CURSECTNUM, PLAYER_LOOK_ANG, PLAYER_LAST_EXTRA, PLAYER_SUBWEAPON, PLAYER_AMMO_AMOUNT, PLAYER_WACKEDBYACTOR, PLAYER_FRAG, PLAYER_FRAGGEDSELF, PLAYER_CURR_WEAPON, PLAYER_LAST_WEAPON, PLAYER_TIPINCS, PLAYER_WANTWEAPONFIRE, PLAYER_HOLODUKE_AMOUNT, PLAYER_NEWOWNER, PLAYER_HURT_DELAY, PLAYER_HBOMB_HOLD_DELAY, PLAYER_JUMPING_COUNTER, PLAYER_AIRLEFT, PLAYER_KNEE_INCS, PLAYER_ACCESS_INCS, PLAYER_FTA, PLAYER_FTQ, PLAYER_ACCESS_WALLNUM, PLAYER_ACCESS_SPRITENUM, PLAYER_KICKBACK_PIC, PLAYER_GOT_ACCESS, PLAYER_WEAPON_ANG, PLAYER_FIRSTAID_AMOUNT, PLAYER_SOMETHINGONPLAYER, PLAYER_ON_CRANE, PLAYER_I, PLAYER_PARALLAX_SECTNUM, PLAYER_OVER_SHOULDER_ON, PLAYER_RANDOM_CLUB_FRAME, PLAYER_FIST_INCS, PLAYER_ONE_EIGHTY_COUNT, PLAYER_CHEAT_PHASE, PLAYER_DUMMYPLAYERSPRITE, PLAYER_EXTRA_EXTRA8, PLAYER_QUICK_KICK, PLAYER_HEAT_AMOUNT, PLAYER_ACTORSQU, PLAYER_TIMEBEFOREEXIT, PLAYER_CUSTOMEXITSOUND, PLAYER_WEAPRECS, PLAYER_WEAPRECCNT, PLAYER_INTERFACE_TOGGLE, PLAYER_ROTSCRNANG, PLAYER_DEAD_FLAG, PLAYER_SHOW_EMPTY_WEAPON, PLAYER_SCUBA_AMOUNT, PLAYER_JETPACK_AMOUNT, PLAYER_STEROIDS_AMOUNT, PLAYER_SHIELD_AMOUNT, PLAYER_HOLODUKE_ON, PLAYER_PYCOUNT, PLAYER_WEAPON_POS, PLAYER_FRAG_PS, PLAYER_TRANSPORTER_HOLD, PLAYER_CLIPDIST, PLAYER_LAST_FULL_WEAPON, PLAYER_FOOTPRINTSHADE, PLAYER_BOOT_AMOUNT, PLAYER_SCREAM_VOICE, PLAYER_GM, PLAYER_ON_WARPING_SECTOR, PLAYER_FOOTPRINTCOUNT, PLAYER_HBOMB_ON, PLAYER_JUMPING_TOGGLE, PLAYER_RAPID_FIRE_HOLD, PLAYER_ON_GROUND, PLAYER_NAME, PLAYER_INVEN_ICON, PLAYER_BUTTONPALETTE, PLAYER_JETPACK_ON, PLAYER_SPRITEBRIDGE, PLAYER_SCUBA_ON, PLAYER_FOOTPRINTPAL, PLAYER_HEAT_ON, PLAYER_HOLSTER_WEAPON, PLAYER_FALLING_COUNTER, PLAYER_GOTWEAPON, PLAYER_PALETTE, PLAYER_TOGGLE_KEY_FLAG, PLAYER_KNUCKLE_INCS, PLAYER_WALKING_SND_TOGGLE, PLAYER_PALOOKUP, PLAYER_HARD_LANDING, PLAYER_MAX_SECRET_ROOMS, PLAYER_SECRET_ROOMS, PLAYER_PALS, PLAYER_MAX_ACTORS_KILLED, PLAYER_ACTORS_KILLED, PLAYER_RETURN_TO_CENTER, PLAYER_RUNSPEED, PLAYER_SBS, PLAYER_RELOADING, PLAYER_AUTO_AIM, PLAYER_MOVEMENT_LOCK, PLAYER_SOUND_PITCH, PLAYER_WEAPONSWITCH, PLAYER_TEAM, PLAYER_MAX_PLAYER_HEALTH, PLAYER_MAX_SHIELD_AMOUNT, PLAYER_MAX_AMMO_AMOUNT, PLAYER_LAST_QUICK_KICK, PLAYER_AUTOSTEP, PLAYER_AUTOSTEP_SBW, PLAYER_HUDPAL, PLAYER_INDEX, PLAYER_CONNECTED, PLAYER_FRAGS, PLAYER_DEATHS, PLAYER_LAST_USED_WEAPON, PLAYER_BSUBWEAPON, PLAYER_END }; enum UserdefsLabel_t { USERDEFS_GOD, USERDEFS_WARP_ON, USERDEFS_CASHMAN, USERDEFS_EOG, USERDEFS_SHOWALLMAP, USERDEFS_SHOW_HELP, USERDEFS_SCROLLMODE, USERDEFS_CLIPPING, USERDEFS_USER_NAME, USERDEFS_RIDECULE, USERDEFS_SAVEGAME, USERDEFS_PWLOCKOUT, USERDEFS_RTSNAME, USERDEFS_OVERHEAD_ON, USERDEFS_LAST_OVERHEAD, USERDEFS_SHOWWEAPONS, USERDEFS_PAUSE_ON, USERDEFS_FROM_BONUS, USERDEFS_CAMERASPRITE, USERDEFS_LAST_CAMSPRITE, USERDEFS_LAST_LEVEL, USERDEFS_SECRETLEVEL, USERDEFS_CONST_VISIBILITY, USERDEFS_UW_FRAMERATE, USERDEFS_CAMERA_TIME, USERDEFS_FOLFVEL, USERDEFS_FOLAVEL, USERDEFS_FOLX, USERDEFS_FOLY, USERDEFS_FOLA, USERDEFS_RECCNT, USERDEFS_ENTERED_NAME, USERDEFS_SCREEN_TILTING, USERDEFS_SHADOWS, USERDEFS_FTA_ON, USERDEFS_EXECUTIONS, USERDEFS_AUTO_RUN, USERDEFS_COORDS, USERDEFS_TICKRATE, USERDEFS_M_COOP, USERDEFS_COOP, USERDEFS_SCREEN_SIZE, USERDEFS_LOCKOUT, USERDEFS_CROSSHAIR, USERDEFS_PLAYERAI, USERDEFS_RESPAWN_MONSTERS, USERDEFS_RESPAWN_ITEMS, USERDEFS_RESPAWN_INVENTORY, USERDEFS_RECSTAT, USERDEFS_MONSTERS_OFF, USERDEFS_BRIGHTNESS, USERDEFS_M_RESPAWN_ITEMS, USERDEFS_M_RESPAWN_MONSTERS, USERDEFS_M_RESPAWN_INVENTORY, USERDEFS_M_RECSTAT, USERDEFS_M_MONSTERS_OFF, USERDEFS_DETAIL, USERDEFS_M_FFIRE, USERDEFS_FFIRE, USERDEFS_M_PLAYER_SKILL, USERDEFS_M_LEVEL_NUMBER, USERDEFS_M_VOLUME_NUMBER, USERDEFS_MULTIMODE, USERDEFS_PLAYER_SKILL, USERDEFS_LEVEL_NUMBER, USERDEFS_VOLUME_NUMBER, USERDEFS_M_MARKER, USERDEFS_MARKER, USERDEFS_MOUSEFLIP, USERDEFS_STATUSBARSCALE, USERDEFS_DRAWWEAPON, USERDEFS_MOUSEAIMING, USERDEFS_WEAPONSWITCH, USERDEFS_DEMOCAMS, USERDEFS_COLOR, USERDEFS_MSGDISPTIME, USERDEFS_STATUSBARMODE, USERDEFS_M_NOEXITS, USERDEFS_NOEXITS, USERDEFS_AUTOVOTE, USERDEFS_AUTOMSG, USERDEFS_IDPLAYERS, USERDEFS_TEAM, USERDEFS_VIEWBOB, USERDEFS_WEAPONSWAY, USERDEFS_ANGLEINTERPOLATION, USERDEFS_OBITUARIES, USERDEFS_LEVELSTATS, USERDEFS_CROSSHAIRSCALE, USERDEFS_ALTHUD, USERDEFS_DISPLAY_BONUS_SCREEN, USERDEFS_SHOW_LEVEL_TEXT, USERDEFS_WEAPONSCALE, USERDEFS_TEXTSCALE, USERDEFS_RUNKEY_MODE, USERDEFS_M_ORIGIN_X, USERDEFS_M_ORIGIN_Y, USERDEFS_PLAYERBEST, USERDEFS_MUSICTOGGLE, USERDEFS_USEVOXELS, USERDEFS_USEHIGHTILE, USERDEFS_USEMODELS, USERDEFS_GAMETYPEFLAGS, USERDEFS_M_GAMETYPEFLAGS, USERDEFS_GLOBALFLAGS, USERDEFS_GLOBALGAMEFLAGS, USERDEFS_VM_PLAYER, USERDEFS_VM_SPRITE, USERDEFS_VM_DISTANCE, USERDEFS_SOUNDTOGGLE, USERDEFS_GAMETEXT_TRACKING, USERDEFS_MGAMETEXT_TRACKING, USERDEFS_MENUTEXT_TRACKING, USERDEFS_MAXSPRITESONSCREEN, USERDEFS_SCREENAREA_X1, USERDEFS_SCREENAREA_Y1, USERDEFS_SCREENAREA_X2, USERDEFS_SCREENAREA_Y2, USERDEFS_SCREENFADE, USERDEFS_MENUBACKGROUND, USERDEFS_STATUSBARFLAGS, USERDEFS_STATUSBARRANGE, USERDEFS_STATUSBARCUSTOM, USERDEFS_HUDONTOP, USERDEFS_MENU_SLIDEBARZ, USERDEFS_MENU_SLIDEBARMARGIN, USERDEFS_MENU_SLIDECURSORZ, USERDEFS_GLOBAL_R, USERDEFS_GLOBAL_G, USERDEFS_GLOBAL_B, USERDEFS_DEFAULT_VOLUME, USERDEFS_DEFAULT_SKILL, USERDEFS_MENU_SHADEDESELECTED, USERDEFS_MENU_SHADEDISABLED, USERDEFS_MENUTEXT_ZOOM, USERDEFS_MENUTEXT_XSPACE, USERDEFS_MENUTEXT_PAL, USERDEFS_MENUTEXT_PALSELECTED, USERDEFS_MENUTEXT_PALDESELECTED, USERDEFS_MENUTEXT_PALDISABLED, USERDEFS_MENUTEXT_PALSELECTED_RIGHT, USERDEFS_MENUTEXT_PALDESELECTED_RIGHT, USERDEFS_MENUTEXT_PALDISABLED_RIGHT, USERDEFS_GAMETEXT_ZOOM, USERDEFS_GAMETEXT_XSPACE, USERDEFS_GAMETEXT_PAL, USERDEFS_GAMETEXT_PALSELECTED, USERDEFS_GAMETEXT_PALDESELECTED, USERDEFS_GAMETEXT_PALDISABLED, USERDEFS_GAMETEXT_PALSELECTED_RIGHT, USERDEFS_GAMETEXT_PALDESELECTED_RIGHT, USERDEFS_GAMETEXT_PALDISABLED_RIGHT, USERDEFS_MINITEXT_ZOOM, USERDEFS_MINITEXT_XSPACE, USERDEFS_MINITEXT_TRACKING, USERDEFS_MINITEXT_PAL, USERDEFS_MINITEXT_PALSELECTED, USERDEFS_MINITEXT_PALDESELECTED, USERDEFS_MINITEXT_PALDISABLED, USERDEFS_MINITEXT_PALSELECTED_RIGHT, USERDEFS_MINITEXT_PALDESELECTED_RIGHT, USERDEFS_MINITEXT_PALDISABLED_RIGHT, USERDEFS_MENUTITLE_PAL, USERDEFS_SLIDEBAR_PALSELECTED, USERDEFS_SLIDEBAR_PALDISABLED, USERDEFS_USER_MAP, USERDEFS_M_USER_MAP, USERDEFS_MUSIC_EPISODE, USERDEFS_MUSIC_LEVEL, USERDEFS_SHADOW_PAL, USERDEFS_MENU_SCROLLBARTILENUM, USERDEFS_MENU_SCROLLBARZ, USERDEFS_MENU_SCROLLCURSORZ, USERDEFS_RETURN, USERDEFS_USERBYTEVERSION, USERDEFS_AUTOSAVE, USERDEFS_DRAW_Y, USERDEFS_DRAW_YXASPECT, USERDEFS_FOV, USERDEFS_END }; enum SectorLabel_t { SECTOR_WALLPTR, SECTOR_WALLNUM, SECTOR_CEILINGZ, SECTOR_CEILINGZGOAL, SECTOR_CEILINGZVEL, SECTOR_FLOORZ, SECTOR_FLOORZGOAL, SECTOR_FLOORZVEL, SECTOR_CEILINGSTAT, SECTOR_FLOORSTAT, SECTOR_CEILINGPICNUM, SECTOR_CEILINGSLOPE, SECTOR_CEILINGSHADE, SECTOR_CEILINGPAL, SECTOR_CEILINGXPANNING, SECTOR_CEILINGYPANNING, SECTOR_FLOORPICNUM, SECTOR_FLOORSLOPE, SECTOR_FLOORSHADE, SECTOR_FLOORPAL, SECTOR_FLOORXPANNING, SECTOR_FLOORYPANNING, SECTOR_VISIBILITY, SECTOR_FOGPAL, SECTOR_LOTAG, SECTOR_HITAG, SECTOR_EXTRA, SECTOR_CEILINGBUNCH, SECTOR_FLOORBUNCH, SECTOR_ULOTAG, SECTOR_UHITAG, SECTOR_END }; enum WallLabel_t { WALL_X, WALL_Y, WALL_POINT2, WALL_NEXTWALL, WALL_NEXTSECTOR, WALL_CSTAT, WALL_PICNUM, WALL_OVERPICNUM, WALL_SHADE, WALL_PAL, WALL_XREPEAT, WALL_YREPEAT, WALL_XPANNING, WALL_YPANNING, WALL_LOTAG, WALL_HITAG, WALL_EXTRA, WALL_ULOTAG, WALL_UHITAG, WALL_BLEND, WALL_END }; enum ActorLabel_t { ACTOR_X, ACTOR_Y, ACTOR_Z, ACTOR_CSTAT, ACTOR_PICNUM, ACTOR_SHADE, ACTOR_PAL, ACTOR_CLIPDIST, ACTOR_DETAIL, ACTOR_XREPEAT, ACTOR_YREPEAT, ACTOR_XOFFSET, ACTOR_YOFFSET, ACTOR_SECTNUM, ACTOR_STATNUM, ACTOR_ANG, ACTOR_OWNER, ACTOR_XVEL, ACTOR_YVEL, ACTOR_ZVEL, ACTOR_LOTAG, ACTOR_HITAG, ACTOR_EXTRA, ACTOR_ULOTAG, ACTOR_UHITAG, ACTOR_STRUCT_BEGIN, ACTOR_HTCGG = ACTOR_STRUCT_BEGIN, ACTOR_HTPICNUM, ACTOR_HTANG, ACTOR_HTEXTRA, ACTOR_HTOWNER, ACTOR_HTMOVFLAG, ACTOR_HTUMOVFLAG, ACTOR_HTTEMPANG, ACTOR_HTSTAYPUT, ACTOR_HTDISPICNUM, ACTOR_HTTIMETOSLEEP, ACTOR_HTFLOORZ, ACTOR_HTCEILINGZ, ACTOR_HTLASTVX, ACTOR_HTLASTVY, ACTOR_HTBPOSX, ACTOR_HTBPOSY, ACTOR_HTBPOSZ, ACTOR_HTG_T, ACTOR_HTFLAGS, ACTOR_SPRITEEXT_BEGIN, ACTOR_ANGOFF = ACTOR_SPRITEEXT_BEGIN, ACTOR_PITCH, ACTOR_ROLL, ACTOR_MDXOFF, ACTOR_MDYOFF, ACTOR_MDZOFF, ACTOR_MDFLAGS, ACTOR_XPANNING, ACTOR_YPANNING, ACTOR_ALPHA, ACTOR_ISVALID, ACTOR_END }; enum InputLabel_t { INPUT_AVEL, INPUT_Q16AVEL, INPUT_HORZ, INPUT_Q16HORZ, INPUT_FVEL, INPUT_SVEL, INPUT_BITS, INPUT_EXTBITS, INPUT_END }; enum TileDataLabel_t { TILEDATA_XSIZE, TILEDATA_YSIZE, TILEDATA_ANIMFRAMES, TILEDATA_XOFFSET, TILEDATA_YOFFSET, TILEDATA_ANIMSPEED, TILEDATA_ANIMTYPE, TILEDATA_GAMEFLAGS, TILEDATA_END }; enum PalDataLabel_t { PALDATA_NOFLOORPAL, PALDATA_DUMMY, // so the hash table is size 1. remove when another member is added. PALDATA_END }; #endif // KEEPINSYNC lunatic/con_lang.lua enum ProjectileLabel_t { PROJ_WORKSLIKE, // 0 PROJ_SPAWNS, PROJ_SXREPEAT, PROJ_SYREPEAT, PROJ_SOUND, PROJ_ISOUND, // 5 PROJ_VEL, PROJ_EXTRA, PROJ_DECAL, PROJ_TRAIL, PROJ_TXREPEAT, // 10 PROJ_TYREPEAT, PROJ_TOFFSET, PROJ_TNUM, PROJ_DROP, PROJ_CSTAT, // 15 PROJ_CLIPDIST, PROJ_SHADE, PROJ_XREPEAT, PROJ_YREPEAT, PROJ_PAL, // 20 PROJ_EXTRA_RAND, PROJ_HITRADIUS, PROJ_MOVECNT, PROJ_OFFSET, PROJ_BOUNCES, // 25 PROJ_BSOUND, PROJ_RANGE, PROJ_FLASH_COLOR, PROJ_USERDATA, PROJ_END }; #if !defined LUNATIC enum IterationTypes_t { ITER_ALLSPRITES, ITER_ALLSECTORS, ITER_ALLWALLS, ITER_ACTIVELIGHTS, ITER_DRAWNSPRITES, // --- ITER_SPRITESOFSECTOR, ITER_SPRITESOFSTATUS, ITER_WALLSOFSECTOR, ITER_LOOPOFWALL, ITER_RANGE, ITER_ALLSPRITESBYSTAT, ITER_ALLSPRITESBYSECT, ITER_END }; // most keywords have opcodes but some opcodes don't have keywords #define TRANSFORM_SCRIPT_KEYWORDS_LIST(TRANSFORM, DELIMITER) \ /* CON_DISCRETE_VAR_ACCESS \ TRANSFORM(CON_IFVARA_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARAE_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARAND_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARB_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARBE_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARBOTH_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARE_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVAREITHER_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARG_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARGE_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARL_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARLE_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARN_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVAROR_GLOBAL) DELIMITER \ TRANSFORM(CON_IFVARXOR_GLOBAL) DELIMITER \ \ TRANSFORM(CON_ADDVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_ANDVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_DIVVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_MODVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_MULVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_ORVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_RANDVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_SETVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_SHIFTVARL_GLOBAL) DELIMITER \ TRANSFORM(CON_SHIFTVARR_GLOBAL) DELIMITER \ TRANSFORM(CON_SUBVAR_GLOBAL) DELIMITER \ TRANSFORM(CON_WHILEVARL_GLOBAL) DELIMITER \ TRANSFORM(CON_WHILEVARN_GLOBAL) DELIMITER \ TRANSFORM(CON_XORVAR_GLOBAL) DELIMITER \ \ TRANSFORM(CON_IFVARA_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARAE_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARAND_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARB_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARBE_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARBOTH_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARE_PLAYER) DELIMITER \ TRANSFORM(CON_IFVAREITHER_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARG_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARGE_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARL_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARLE_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARN_PLAYER) DELIMITER \ TRANSFORM(CON_IFVAROR_PLAYER) DELIMITER \ TRANSFORM(CON_IFVARXOR_PLAYER) DELIMITER \ \ TRANSFORM(CON_ADDVAR_PLAYER) DELIMITER \ TRANSFORM(CON_ANDVAR_PLAYER) DELIMITER \ TRANSFORM(CON_DIVVAR_PLAYER) DELIMITER \ TRANSFORM(CON_MODVAR_PLAYER) DELIMITER \ TRANSFORM(CON_MULVAR_PLAYER) DELIMITER \ TRANSFORM(CON_ORVAR_PLAYER) DELIMITER \ TRANSFORM(CON_RANDVAR_PLAYER) DELIMITER \ TRANSFORM(CON_SETVAR_PLAYER) DELIMITER \ TRANSFORM(CON_SHIFTVARL_PLAYER) DELIMITER \ TRANSFORM(CON_SHIFTVARR_PLAYER) DELIMITER \ TRANSFORM(CON_SUBVAR_PLAYER) DELIMITER \ TRANSFORM(CON_WHILEVARL_PLAYER) DELIMITER \ TRANSFORM(CON_WHILEVARN_PLAYER) DELIMITER \ TRANSFORM(CON_XORVAR_PLAYER) DELIMITER \ \ TRANSFORM(CON_IFVARA_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARAE_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARAND_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARB_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARBE_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARBOTH_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARE_ACTOR) DELIMITER \ TRANSFORM(CON_IFVAREITHER_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARG_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARGE_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARL_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARLE_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARN_ACTOR) DELIMITER \ TRANSFORM(CON_IFVAROR_ACTOR) DELIMITER \ TRANSFORM(CON_IFVARXOR_ACTOR) DELIMITER \ \ TRANSFORM(CON_ADDVAR_ACTOR) DELIMITER \ TRANSFORM(CON_ANDVAR_ACTOR) DELIMITER \ TRANSFORM(CON_DIVVAR_ACTOR) DELIMITER \ TRANSFORM(CON_MODVAR_ACTOR) DELIMITER \ TRANSFORM(CON_MULVAR_ACTOR) DELIMITER \ TRANSFORM(CON_ORVAR_ACTOR) DELIMITER \ TRANSFORM(CON_RANDVAR_ACTOR) DELIMITER \ TRANSFORM(CON_SETVAR_ACTOR) DELIMITER \ TRANSFORM(CON_SHIFTVARL_ACTOR) DELIMITER \ TRANSFORM(CON_SHIFTVARR_ACTOR) DELIMITER \ TRANSFORM(CON_SUBVAR_ACTOR) DELIMITER \ TRANSFORM(CON_WHILEVARL_ACTOR) DELIMITER \ TRANSFORM(CON_WHILEVARN_ACTOR) DELIMITER \ TRANSFORM(CON_XORVAR_ACTOR) DELIMITER \ */ \ TRANSFORM(CON_IFVARVARA) DELIMITER \ TRANSFORM(CON_IFVARVARAE) DELIMITER \ TRANSFORM(CON_IFVARVARAND) DELIMITER \ TRANSFORM(CON_IFVARVARB) DELIMITER \ TRANSFORM(CON_IFVARVARBE) DELIMITER \ TRANSFORM(CON_IFVARVARBOTH) DELIMITER \ TRANSFORM(CON_IFVARVARE) DELIMITER \ TRANSFORM(CON_IFVARVAREITHER) DELIMITER \ TRANSFORM(CON_IFVARVARG) DELIMITER \ TRANSFORM(CON_IFVARVARGE) DELIMITER \ TRANSFORM(CON_IFVARVARL) DELIMITER \ TRANSFORM(CON_IFVARVARLE) DELIMITER \ TRANSFORM(CON_IFVARVARN) DELIMITER \ TRANSFORM(CON_IFVARVAROR) DELIMITER \ TRANSFORM(CON_IFVARVARXOR) DELIMITER \ \ TRANSFORM(CON_ADDVARVAR) DELIMITER \ TRANSFORM(CON_ANDVARVAR) DELIMITER \ TRANSFORM(CON_DIVVARVAR) DELIMITER \ TRANSFORM(CON_MODVARVAR) DELIMITER \ TRANSFORM(CON_MULVARVAR) DELIMITER \ TRANSFORM(CON_ORVARVAR) DELIMITER \ TRANSFORM(CON_RANDVARVAR) DELIMITER \ TRANSFORM(CON_SETVARVAR) DELIMITER \ TRANSFORM(CON_SHIFTVARVARL) DELIMITER \ TRANSFORM(CON_SHIFTVARVARR) DELIMITER \ TRANSFORM(CON_SUBVARVAR) DELIMITER \ TRANSFORM(CON_WHILEVARVARL) DELIMITER \ TRANSFORM(CON_WHILEVARVARN) DELIMITER \ TRANSFORM(CON_XORVARVAR) DELIMITER \ \ TRANSFORM(CON_IFVARA) DELIMITER \ TRANSFORM(CON_IFVARAE) DELIMITER \ TRANSFORM(CON_IFVARAND) DELIMITER \ TRANSFORM(CON_IFVARB) DELIMITER \ TRANSFORM(CON_IFVARBE) DELIMITER \ TRANSFORM(CON_IFVARBOTH) DELIMITER \ TRANSFORM(CON_IFVARE) DELIMITER \ TRANSFORM(CON_IFVAREITHER) DELIMITER \ TRANSFORM(CON_IFVARG) DELIMITER \ TRANSFORM(CON_IFVARGE) DELIMITER \ TRANSFORM(CON_IFVARL) DELIMITER \ TRANSFORM(CON_IFVARLE) DELIMITER \ TRANSFORM(CON_IFVARN) DELIMITER \ TRANSFORM(CON_IFVAROR) DELIMITER \ TRANSFORM(CON_IFVARXOR) DELIMITER \ \ TRANSFORM(CON_ADDVAR) DELIMITER \ TRANSFORM(CON_ANDVAR) DELIMITER \ TRANSFORM(CON_DIVVAR) DELIMITER \ TRANSFORM(CON_MODVAR) DELIMITER \ TRANSFORM(CON_MULVAR) DELIMITER \ TRANSFORM(CON_ORVAR) DELIMITER \ TRANSFORM(CON_RANDVAR) DELIMITER \ TRANSFORM(CON_SETVAR) DELIMITER \ TRANSFORM(CON_SHIFTVARL) DELIMITER \ TRANSFORM(CON_SHIFTVARR) DELIMITER \ TRANSFORM(CON_SUBVAR) DELIMITER \ TRANSFORM(CON_WHILEVARL) DELIMITER \ TRANSFORM(CON_WHILEVARN) DELIMITER \ TRANSFORM(CON_XORVAR) DELIMITER \ \ TRANSFORM(CON_ELSE) DELIMITER \ TRANSFORM(CON_ENDA) DELIMITER \ TRANSFORM(CON_ENDEVENT) DELIMITER \ TRANSFORM(CON_ENDS) DELIMITER \ TRANSFORM(CON_ENDSWITCH) DELIMITER \ TRANSFORM(CON_LEFTBRACE) DELIMITER \ TRANSFORM(CON_RIGHTBRACE) DELIMITER \ TRANSFORM(CON_STATE) DELIMITER \ \ TRANSFORM(CON_SETACTOR) DELIMITER \ TRANSFORM(CON_SETACTORSTRUCT) DELIMITER \ TRANSFORM(CON_SETACTORVAR) DELIMITER \ TRANSFORM(CON_SETARRAY) DELIMITER \ TRANSFORM(CON_SETPLAYER) DELIMITER \ TRANSFORM(CON_SETPLAYERVAR) DELIMITER \ TRANSFORM(CON_SETPROJECTILE) DELIMITER \ TRANSFORM(CON_SETSECTOR) DELIMITER \ TRANSFORM(CON_SETSPRITEEXT) DELIMITER \ TRANSFORM(CON_SETSPRITESTRUCT) DELIMITER \ TRANSFORM(CON_SETTHISPROJECTILE) DELIMITER \ TRANSFORM(CON_SETTSPR) DELIMITER \ TRANSFORM(CON_SETUSERDEF) DELIMITER \ TRANSFORM(CON_SETWALL) DELIMITER \ \ TRANSFORM(CON_GETACTOR) DELIMITER \ TRANSFORM(CON_GETACTORSTRUCT) DELIMITER \ TRANSFORM(CON_GETACTORVAR) DELIMITER \ TRANSFORM(CON_GETANGLE) DELIMITER \ TRANSFORM(CON_GETPLAYER) DELIMITER \ TRANSFORM(CON_GETPLAYERVAR) DELIMITER \ TRANSFORM(CON_GETPROJECTILE) DELIMITER \ TRANSFORM(CON_GETSECTOR) DELIMITER \ TRANSFORM(CON_GETSPRITEEXT) DELIMITER \ TRANSFORM(CON_GETSPRITESTRUCT) DELIMITER \ TRANSFORM(CON_GETTSPR) DELIMITER \ TRANSFORM(CON_GETUSERDEF) DELIMITER \ TRANSFORM(CON_GETWALL) DELIMITER \ \ TRANSFORM(CON_ACTION) DELIMITER \ TRANSFORM(CON_ACTIVATEBYSECTOR) DELIMITER \ TRANSFORM(CON_ACTIVATECHEAT) DELIMITER \ TRANSFORM(CON_ACTORSOUND) DELIMITER \ TRANSFORM(CON_ADDAMMO) DELIMITER \ TRANSFORM(CON_ADDINVENTORY) DELIMITER \ TRANSFORM(CON_ADDKILLS) DELIMITER \ TRANSFORM(CON_ADDLOGVAR) DELIMITER \ TRANSFORM(CON_ADDPHEALTH) DELIMITER \ TRANSFORM(CON_ADDSTRENGTH) DELIMITER \ TRANSFORM(CON_ADDWEAPON) DELIMITER \ TRANSFORM(CON_AI) DELIMITER \ TRANSFORM(CON_ANGOFF) DELIMITER \ TRANSFORM(CON_BREAK) DELIMITER \ TRANSFORM(CON_CACTOR) DELIMITER \ TRANSFORM(CON_CALCHYPOTENUSE) DELIMITER \ TRANSFORM(CON_CANSEE) DELIMITER \ TRANSFORM(CON_CANSEESPR) DELIMITER \ TRANSFORM(CON_CHANGESPRITESECT) DELIMITER \ TRANSFORM(CON_CHANGESPRITESTAT) DELIMITER \ TRANSFORM(CON_CHECKACTIVATORMOTION) DELIMITER \ TRANSFORM(CON_CHECKAVAILINVEN) DELIMITER \ TRANSFORM(CON_CHECKAVAILWEAPON) DELIMITER \ TRANSFORM(CON_CLAMP) DELIMITER \ TRANSFORM(CON_CLEARMAPSTATE) DELIMITER \ TRANSFORM(CON_CLIPDIST) DELIMITER \ TRANSFORM(CON_CLIPMOVE) DELIMITER \ TRANSFORM(CON_CLIPMOVENOSLIDE) DELIMITER \ TRANSFORM(CON_CMENU) DELIMITER \ TRANSFORM(CON_COPY) DELIMITER \ TRANSFORM(CON_COS) DELIMITER \ TRANSFORM(CON_COUNT) DELIMITER \ TRANSFORM(CON_CSTAT) DELIMITER \ TRANSFORM(CON_CSTATOR) DELIMITER \ TRANSFORM(CON_DEBRIS) DELIMITER \ TRANSFORM(CON_DEBUG) DELIMITER \ TRANSFORM(CON_DIGITALNUMBER) DELIMITER \ TRANSFORM(CON_DIGITALNUMBERZ) DELIMITER \ TRANSFORM(CON_DISPLAYRAND) DELIMITER \ TRANSFORM(CON_DIST) DELIMITER \ TRANSFORM(CON_DIVR) DELIMITER \ TRANSFORM(CON_DIVRU) DELIMITER \ TRANSFORM(CON_DIVSCALE) DELIMITER \ TRANSFORM(CON_DISPLAYRANDVAR) DELIMITER \ TRANSFORM(CON_DISPLAYRANDVARVAR) DELIMITER \ TRANSFORM(CON_DRAGPOINT) DELIMITER \ TRANSFORM(CON_DRAWLINE256) DELIMITER \ TRANSFORM(CON_DRAWLINERGB) DELIMITER \ TRANSFORM(CON_ECHO) DELIMITER \ TRANSFORM(CON_ENDOFGAME) DELIMITER \ TRANSFORM(CON_ENDOFLEVEL) DELIMITER \ TRANSFORM(CON_EQSPAWN) DELIMITER \ TRANSFORM(CON_ESHOOT) DELIMITER \ TRANSFORM(CON_ESPAWN) DELIMITER \ TRANSFORM(CON_EZSHOOT) DELIMITER \ TRANSFORM(CON_FALL) DELIMITER \ TRANSFORM(CON_FINDNEARACTOR) DELIMITER \ TRANSFORM(CON_FINDNEARACTOR3D) DELIMITER \ TRANSFORM(CON_FINDNEARACTORZ) DELIMITER \ TRANSFORM(CON_FINDNEARSPRITE) DELIMITER \ TRANSFORM(CON_FINDNEARSPRITE3D) DELIMITER \ TRANSFORM(CON_FINDNEARSPRITEZ) DELIMITER \ TRANSFORM(CON_FINDOTHERPLAYER) DELIMITER \ TRANSFORM(CON_FINDPLAYER) DELIMITER \ TRANSFORM(CON_FLASH) DELIMITER \ TRANSFORM(CON_FOR) DELIMITER \ TRANSFORM(CON_GAMETEXT) DELIMITER \ TRANSFORM(CON_GAMETEXTZ) DELIMITER \ TRANSFORM(CON_GETACTORANGLE) DELIMITER \ TRANSFORM(CON_GETANGLETOTARGET) DELIMITER \ TRANSFORM(CON_GETARRAYSIZE) DELIMITER \ TRANSFORM(CON_GETCEILZOFSLOPE) DELIMITER \ TRANSFORM(CON_GETCLOSESTCOL) DELIMITER \ TRANSFORM(CON_GETCURRADDRESS) DELIMITER \ TRANSFORM(CON_GETFLORZOFSLOPE) DELIMITER \ TRANSFORM(CON_GETINCANGLE) DELIMITER \ TRANSFORM(CON_GETINPUT) DELIMITER \ TRANSFORM(CON_GETKEYNAME) DELIMITER \ TRANSFORM(CON_GETLASTPAL) DELIMITER \ TRANSFORM(CON_GETMUSICPOSITION) DELIMITER \ TRANSFORM(CON_GETPLAYERANGLE) DELIMITER \ TRANSFORM(CON_GETPNAME) DELIMITER \ TRANSFORM(CON_GETTEXTURECEILING) DELIMITER \ TRANSFORM(CON_GETTEXTUREFLOOR) DELIMITER \ TRANSFORM(CON_GETTHISPROJECTILE) DELIMITER \ TRANSFORM(CON_GETTICKS) DELIMITER \ TRANSFORM(CON_GETTILEDATA) DELIMITER \ TRANSFORM(CON_GETTIMEDATE) DELIMITER \ TRANSFORM(CON_GETZRANGE) DELIMITER \ TRANSFORM(CON_GLOBALSOUND) DELIMITER \ TRANSFORM(CON_GMAXAMMO) DELIMITER \ TRANSFORM(CON_GUNIQHUDID) DELIMITER \ TRANSFORM(CON_GUTS) DELIMITER \ TRANSFORM(CON_HEADSPRITESECT) DELIMITER \ TRANSFORM(CON_HEADSPRITESTAT) DELIMITER \ TRANSFORM(CON_HITRADIUS) DELIMITER \ TRANSFORM(CON_HITSCAN) DELIMITER \ TRANSFORM(CON_IFACTION) DELIMITER \ TRANSFORM(CON_IFACTIONCOUNT) DELIMITER \ TRANSFORM(CON_IFACTOR) DELIMITER \ TRANSFORM(CON_IFACTORNOTSTAYPUT) DELIMITER \ TRANSFORM(CON_IFACTORSOUND) DELIMITER \ TRANSFORM(CON_IFAI) DELIMITER \ TRANSFORM(CON_IFANGDIFFL) DELIMITER \ TRANSFORM(CON_IFAWAYFROMWALL) DELIMITER \ TRANSFORM(CON_IFBULLETNEAR) DELIMITER \ TRANSFORM(CON_IFCANSEE) DELIMITER \ TRANSFORM(CON_IFCANSEETARGET) DELIMITER \ TRANSFORM(CON_IFCANSHOOTTARGET) DELIMITER \ TRANSFORM(CON_IFCEILINGDISTL) DELIMITER \ TRANSFORM(CON_IFCLIENT) DELIMITER \ TRANSFORM(CON_IFCOUNT) DELIMITER \ TRANSFORM(CON_IFCUTSCENE) DELIMITER \ TRANSFORM(CON_IFDEAD) DELIMITER \ TRANSFORM(CON_IFFLOORDISTL) DELIMITER \ TRANSFORM(CON_IFGAPZL) DELIMITER \ TRANSFORM(CON_IFGOTWEAPONCE) DELIMITER \ TRANSFORM(CON_IFHITSPACE) DELIMITER \ TRANSFORM(CON_IFHITWEAPON) DELIMITER \ TRANSFORM(CON_IFINOUTERSPACE) DELIMITER \ TRANSFORM(CON_IFINSPACE) DELIMITER \ TRANSFORM(CON_IFINWATER) DELIMITER \ TRANSFORM(CON_IFMOVE) DELIMITER \ TRANSFORM(CON_IFMULTIPLAYER) DELIMITER \ TRANSFORM(CON_IFNOSOUNDS) DELIMITER \ TRANSFORM(CON_IFNOTMOVING) DELIMITER \ TRANSFORM(CON_IFONWATER) DELIMITER \ TRANSFORM(CON_IFOUTSIDE) DELIMITER \ TRANSFORM(CON_IFP) DELIMITER \ TRANSFORM(CON_IFPDISTG) DELIMITER \ TRANSFORM(CON_IFPDISTL) DELIMITER \ TRANSFORM(CON_IFPHEALTHL) DELIMITER \ TRANSFORM(CON_IFPINVENTORY) DELIMITER \ TRANSFORM(CON_IFPLAYBACKON) DELIMITER \ TRANSFORM(CON_IFPLAYERSL) DELIMITER \ TRANSFORM(CON_IFRESPAWN) DELIMITER \ TRANSFORM(CON_IFRND) DELIMITER \ TRANSFORM(CON_IFSERVER) DELIMITER \ TRANSFORM(CON_IFSOUND) DELIMITER \ TRANSFORM(CON_IFSPAWNEDBY) DELIMITER \ TRANSFORM(CON_IFSPRITEPAL) DELIMITER \ TRANSFORM(CON_IFSQUISHED) DELIMITER \ TRANSFORM(CON_IFSTRENGTH) DELIMITER \ TRANSFORM(CON_IFWASWEAPON) DELIMITER \ TRANSFORM(CON_INITTIMER) DELIMITER \ TRANSFORM(CON_INSERTSPRITEQ) DELIMITER \ TRANSFORM(CON_INV) DELIMITER \ TRANSFORM(CON_JUMP) DELIMITER \ TRANSFORM(CON_KILLIT) DELIMITER \ TRANSFORM(CON_KLABS) DELIMITER \ TRANSFORM(CON_LDIST) DELIMITER \ TRANSFORM(CON_LINEINTERSECT) DELIMITER \ TRANSFORM(CON_LOADMAPSTATE) DELIMITER \ TRANSFORM(CON_LOCKPLAYER) DELIMITER \ TRANSFORM(CON_LOTSOFGLASS) DELIMITER \ TRANSFORM(CON_MAIL) DELIMITER \ TRANSFORM(CON_MIKESND) DELIMITER \ TRANSFORM(CON_MINITEXT) DELIMITER \ TRANSFORM(CON_MONEY) DELIMITER \ TRANSFORM(CON_MOVE) DELIMITER \ TRANSFORM(CON_MOVESECTOR) DELIMITER \ TRANSFORM(CON_MOVESPRITE) DELIMITER \ TRANSFORM(CON_MULSCALE) DELIMITER \ TRANSFORM(CON_MYOS) DELIMITER \ TRANSFORM(CON_MYOSPAL) DELIMITER \ TRANSFORM(CON_MYOSPALX) DELIMITER \ TRANSFORM(CON_MYOSX) DELIMITER \ TRANSFORM(CON_NEARTAG) DELIMITER \ TRANSFORM(CON_NEXTSECTORNEIGHBORZ) DELIMITER \ TRANSFORM(CON_NEXTSPRITESECT) DELIMITER \ TRANSFORM(CON_NEXTSPRITESTAT) DELIMITER \ TRANSFORM(CON_NULLOP) DELIMITER \ TRANSFORM(CON_OPERATE) DELIMITER \ TRANSFORM(CON_OPERATEACTIVATORS) DELIMITER \ TRANSFORM(CON_OPERATEMASTERSWITCHES) DELIMITER \ TRANSFORM(CON_OPERATERESPAWNS) DELIMITER \ TRANSFORM(CON_OPERATESECTORS) DELIMITER \ TRANSFORM(CON_PALFROM) DELIMITER \ TRANSFORM(CON_PAPER) DELIMITER \ TRANSFORM(CON_PKICK) DELIMITER \ TRANSFORM(CON_PRELOADTRACKSLOTFORSWAP) DELIMITER \ TRANSFORM(CON_PREVSPRITESECT) DELIMITER \ TRANSFORM(CON_PREVSPRITESTAT) DELIMITER \ TRANSFORM(CON_PSTOMP) DELIMITER \ TRANSFORM(CON_QGETSYSSTR) DELIMITER \ TRANSFORM(CON_QSPAWN) DELIMITER \ TRANSFORM(CON_QSPRINTF) DELIMITER \ TRANSFORM(CON_QSTRCAT) DELIMITER \ TRANSFORM(CON_QSTRCMP) DELIMITER \ TRANSFORM(CON_QSTRCPY) DELIMITER \ TRANSFORM(CON_QSTRDIM) DELIMITER \ TRANSFORM(CON_QSTRLEN) DELIMITER \ TRANSFORM(CON_QSTRNCAT) DELIMITER \ TRANSFORM(CON_QSUBSTR) DELIMITER \ TRANSFORM(CON_QUAKE) DELIMITER \ TRANSFORM(CON_QUOTE) DELIMITER \ TRANSFORM(CON_RAYINTERSECT) DELIMITER \ TRANSFORM(CON_READARRAYFROMFILE) DELIMITER \ TRANSFORM(CON_READGAMEVAR) DELIMITER \ TRANSFORM(CON_REDEFINEQUOTE) DELIMITER \ TRANSFORM(CON_RESETACTIONCOUNT) DELIMITER \ TRANSFORM(CON_RESETCOUNT) DELIMITER \ TRANSFORM(CON_RESETPLAYER) DELIMITER \ TRANSFORM(CON_RESETPLAYERFLAGS) DELIMITER \ TRANSFORM(CON_RESIZEARRAY) DELIMITER \ TRANSFORM(CON_RESPAWNHITAG) DELIMITER \ TRANSFORM(CON_RETURN) DELIMITER \ TRANSFORM(CON_ROTATEPOINT) DELIMITER \ TRANSFORM(CON_ROTATESPRITE) DELIMITER \ TRANSFORM(CON_ROTATESPRITE16) DELIMITER \ TRANSFORM(CON_ROTATESPRITEA) DELIMITER \ TRANSFORM(CON_SAVE) DELIMITER \ TRANSFORM(CON_SAVEGAMEVAR) DELIMITER \ TRANSFORM(CON_SAVEMAPSTATE) DELIMITER \ TRANSFORM(CON_SAVENN) DELIMITER \ TRANSFORM(CON_SCALEVAR) DELIMITER \ TRANSFORM(CON_SCREENPAL) DELIMITER \ TRANSFORM(CON_SCREENSOUND) DELIMITER \ TRANSFORM(CON_SCREENTEXT) DELIMITER \ TRANSFORM(CON_SECTCLEARINTERPOLATION) DELIMITER \ TRANSFORM(CON_SECTGETHITAG) DELIMITER \ TRANSFORM(CON_SECTGETLOTAG) DELIMITER \ TRANSFORM(CON_SECTOROFWALL) DELIMITER \ TRANSFORM(CON_SECTSETINTERPOLATION) DELIMITER \ TRANSFORM(CON_SETACTORANGLE) DELIMITER \ TRANSFORM(CON_SETACTORSOUNDPITCH) DELIMITER \ TRANSFORM(CON_SETASPECT) DELIMITER \ TRANSFORM(CON_SETGAMEPALETTE) DELIMITER \ TRANSFORM(CON_SETINPUT) DELIMITER \ TRANSFORM(CON_SETMUSICPOSITION) DELIMITER \ TRANSFORM(CON_SETPLAYERANGLE) DELIMITER \ TRANSFORM(CON_SETSPRITE) DELIMITER \ TRANSFORM(CON_SETTILEDATA) DELIMITER \ TRANSFORM(CON_SHOOT) DELIMITER \ TRANSFORM(CON_SHOWVIEW) DELIMITER \ TRANSFORM(CON_SHOWVIEWQ16) DELIMITER \ TRANSFORM(CON_SHOWVIEWQ16UNBIASED) DELIMITER \ TRANSFORM(CON_SHOWVIEWUNBIASED) DELIMITER \ TRANSFORM(CON_SIN) DELIMITER \ TRANSFORM(CON_SIZEAT) DELIMITER \ TRANSFORM(CON_SIZETO) DELIMITER \ TRANSFORM(CON_SLEEPTIME) DELIMITER \ TRANSFORM(CON_SMAXAMMO) DELIMITER \ TRANSFORM(CON_SOUND) DELIMITER \ TRANSFORM(CON_SOUNDONCE) DELIMITER \ TRANSFORM(CON_SPAWN) DELIMITER \ TRANSFORM(CON_SPAWNCEILINGGLASS) DELIMITER \ TRANSFORM(CON_SPAWNWALLGLASS) DELIMITER \ TRANSFORM(CON_SPAWNWALLSTAINEDGLASS) DELIMITER \ TRANSFORM(CON_SPGETHITAG) DELIMITER \ TRANSFORM(CON_SPGETLOTAG) DELIMITER \ TRANSFORM(CON_SPRITEFLAGS) DELIMITER \ TRANSFORM(CON_SPRITEPAL) DELIMITER \ TRANSFORM(CON_SQRT) DELIMITER \ TRANSFORM(CON_SSP) DELIMITER \ TRANSFORM(CON_STARTCUTSCENE) DELIMITER \ TRANSFORM(CON_STARTLEVEL) DELIMITER \ TRANSFORM(CON_STARTSCREEN) DELIMITER \ TRANSFORM(CON_STARTTRACK) DELIMITER \ TRANSFORM(CON_STARTTRACKSLOT) DELIMITER \ TRANSFORM(CON_STOPACTORSOUND) DELIMITER \ TRANSFORM(CON_STOPALLMUSIC) DELIMITER \ TRANSFORM(CON_STOPALLSOUNDS) DELIMITER \ TRANSFORM(CON_STOPSOUND) DELIMITER \ TRANSFORM(CON_STRENGTH) DELIMITER \ TRANSFORM(CON_SWAPARRAYS) DELIMITER \ TRANSFORM(CON_SWAPTRACKSLOT) DELIMITER \ TRANSFORM(CON_SWITCH) DELIMITER \ TRANSFORM(CON_TIME) DELIMITER \ TRANSFORM(CON_TIP) DELIMITER \ TRANSFORM(CON_TOSSWEAPON) DELIMITER \ TRANSFORM(CON_UPDATESECTOR) DELIMITER \ TRANSFORM(CON_UPDATESECTORZ) DELIMITER \ TRANSFORM(CON_USERQUOTE) DELIMITER \ TRANSFORM(CON_WACKPLAYER) DELIMITER \ TRANSFORM(CON_WRITEARRAYTOFILE) DELIMITER \ TRANSFORM(CON_ZSHOOT) DELIMITER \ \ TRANSFORM(CON_OPCODE_END) // these are the keywords that don't have instructions written into the bytecode #define TRANSFORM_SCRIPT_ONLY_KEYWORDS_LIST(TRANSFORM, DELIMITER) \ TRANSFORM(CON_ACTIVATE) DELIMITER \ TRANSFORM(CON_ACTOR) DELIMITER \ TRANSFORM(CON_APPENDEVENT) DELIMITER \ TRANSFORM(CON_BETANAME) DELIMITER \ TRANSFORM(CON_CASE) DELIMITER \ TRANSFORM(CON_CHEATKEYS) DELIMITER \ TRANSFORM(CON_DAMAGEEVENTTILE) DELIMITER \ TRANSFORM(CON_DAMAGEEVENTTILERANGE) DELIMITER \ TRANSFORM(CON_DEFAULT) DELIMITER \ TRANSFORM(CON_DEFINE) DELIMITER \ TRANSFORM(CON_DEFINECHEAT) DELIMITER \ TRANSFORM(CON_DEFINEGAMEFUNCNAME) DELIMITER \ TRANSFORM(CON_DEFINEGAMETYPE) DELIMITER \ TRANSFORM(CON_DEFINELEVELNAME) DELIMITER \ TRANSFORM(CON_DEFINEPROJECTILE) DELIMITER \ TRANSFORM(CON_DEFINEQUOTE) DELIMITER \ TRANSFORM(CON_DEFINESKILLNAME) DELIMITER \ TRANSFORM(CON_DEFINESOUND) DELIMITER \ TRANSFORM(CON_DEFINEVOLUMEFLAGS) DELIMITER \ TRANSFORM(CON_DEFINEVOLUMENAME) DELIMITER \ TRANSFORM(CON_DEFSTATE) DELIMITER \ TRANSFORM(CON_DYNAMICREMAP) DELIMITER \ TRANSFORM(CON_DYNAMICSOUNDREMAP) DELIMITER \ TRANSFORM(CON_ENHANCED) DELIMITER \ TRANSFORM(CON_EVENTLOADACTOR) DELIMITER \ TRANSFORM(CON_GAMEARRAY) DELIMITER \ TRANSFORM(CON_GAMESTARTUP) DELIMITER \ TRANSFORM(CON_GAMEVAR) DELIMITER \ TRANSFORM(CON_INCLUDE) DELIMITER \ TRANSFORM(CON_INCLUDEDEFAULT) DELIMITER \ TRANSFORM(CON_MUSIC) DELIMITER \ TRANSFORM(CON_ONEVENT) DELIMITER \ TRANSFORM(CON_PRECACHE) DELIMITER \ TRANSFORM(CON_SCRIPTSIZE) DELIMITER \ TRANSFORM(CON_SETCFGNAME) DELIMITER \ TRANSFORM(CON_SETDEFNAME) DELIMITER \ TRANSFORM(CON_SETGAMENAME) DELIMITER \ TRANSFORM(CON_SHADETO) DELIMITER \ TRANSFORM(CON_SPRITENOPAL) DELIMITER \ TRANSFORM(CON_SPRITENOSHADE) DELIMITER \ TRANSFORM(CON_SPRITENVG) DELIMITER \ TRANSFORM(CON_SPRITESHADOW) DELIMITER \ TRANSFORM(CON_UNDEFINECHEAT) DELIMITER \ TRANSFORM(CON_UNDEFINEGAMEFUNC) DELIMITER \ TRANSFORM(CON_UNDEFINELEVEL) DELIMITER \ TRANSFORM(CON_UNDEFINESKILL) DELIMITER \ TRANSFORM(CON_UNDEFINEVOLUME) DELIMITER \ TRANSFORM(CON_USERACTOR) DELIMITER \ \ TRANSFORM(CON_END) // KEEPINSYNC with the keyword list in lunatic/con_lang.lua #define ENUM_TRANSFORM(ENUM_CONST) ENUM_CONST #define COMMA , enum ScriptKeywords_t { TRANSFORM_SCRIPT_KEYWORDS_LIST(ENUM_TRANSFORM, COMMA), TRANSFORM_SCRIPT_ONLY_KEYWORDS_LIST(ENUM_TRANSFORM, COMMA) }; #undef ENUM_TRANSFORM #undef COMMA #endif #ifdef __cplusplus } #endif #endif // gamedef_h_