//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- //#include #include #include #include "fx_man.h" #include "music.h" #include "duke3d.h" #include "util_lib.h" #include "osd.h" #define LOUDESTVOLUME 150 int32_t backflag,g_numEnvSoundsPlaying,g_maxSoundPos = 0; #define MUSIC_ID -65536 static int32_t MusicIsWaveform = 0; static uint8_t * MusicPtr = 0; static int32_t MusicLen = 0; static int32_t MusicVoice = -1; static int32_t MusicPaused = 0; /* =================== = = SoundStartup = =================== */ void S_SoundStartup(void) { int32_t status; int32_t fxdevicetype; void * initdata = 0; // if they chose None lets return if (ud.config.FXDevice < 0) { return; } else if (ud.config.FXDevice == 0) { fxdevicetype = ASS_AutoDetect; } else { fxdevicetype = ud.config.FXDevice - 1; } #ifdef WIN32 initdata = (void *) win_gethwnd(); #endif status = FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata); if (status == FX_Ok) { FX_SetVolume(ud.config.FXVolume); FX_SetReverseStereo(ud.config.ReverseStereo); status = FX_SetCallBack(S_TestSoundCallback); } if (status != FX_Ok) { sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString(FX_Error)); G_GameExit(tempbuf); } ud.config.FXDevice = 0; } /* =================== = = SoundShutdown = =================== */ void S_SoundShutdown(void) { int32_t status; // if they chose None lets return if (ud.config.FXDevice < 0) return; if (MusicVoice >= 0) { S_MusicShutdown(); } status = FX_Shutdown(); if (status != FX_Ok) { Bsprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString(FX_Error)); G_GameExit(tempbuf); } } /* =================== = = MusicStartup = =================== */ void S_MusicStartup(void) { int32_t status; // if they chose None lets return if (ud.config.MusicDevice < 0) return; initprintf("Initializing music...\n"); status = MUSIC_Init(ud.config.MusicDevice, 0); if (status == MUSIC_Ok) { MUSIC_SetVolume(ud.config.MusicVolume); } else { ud.config.MusicDevice = 0; status = MUSIC_Init(ud.config.MusicDevice, 0); if (status == MUSIC_Ok) { MUSIC_SetVolume(ud.config.MusicVolume); } /* initprintf("Couldn't find selected sound card, or, error w/ sound card itself.\n"); S_SoundShutdown(); uninittimer(); uninitengine(); CONTROL_Shutdown(); CONFIG_WriteSetup(); KB_Shutdown(); uninitgroupfile(); //unlink("duke3d.tmp"); exit(-1); */ } } /* =================== = = MusicShutdown = =================== */ void S_MusicShutdown(void) { int32_t status; // if they chose None lets return if (ud.config.MusicDevice < 0) return; S_StopMusic(); status = MUSIC_Shutdown(); if (status != MUSIC_Ok) { Error(MUSIC_ErrorString(MUSIC_ErrorCode)); } } void S_PauseMusic(int32_t onf) { if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0)) return; if (MusicIsWaveform) FX_PauseVoice(MusicVoice, onf); else if (onf) MUSIC_Pause(); else MUSIC_Continue(); MusicPaused = onf; } void S_MusicVolume(int32_t volume) { if (MusicIsWaveform && MusicVoice >= 0) { FX_SetPan(MusicVoice, volume, volume, volume); } else if (!MusicIsWaveform) { MUSIC_SetVolume(volume); } } void S_MenuSound(void) { static int32_t SoundNum=0; static int16_t menusnds[] = { LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON }; S_PlaySound(menusnds[SoundNum++]); SoundNum %= (sizeof(menusnds)/sizeof(menusnds[0])); } /* void _playmusic(const char *fn) { int32_t fp, l, i; if (fn == NULL) return; if (ud.config.MusicToggle == 0) return; if (ud.config.MusicDevice < 0) return; fp = kopen4loadfrommod((char *)fn,0); if (fp == -1) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open '%s' for playback!",fn); return; } l = kfilelength(fp); MUSIC_StopSong(); MusicPtr = Brealloc(MusicPtr, l); if ((i = kread(fp, (char *)MusicPtr, l)) != l) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from '%s', needed %d\n",i, fn, l); kclose(fp); return; } kclose(fp); g_musicSize=l; // FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler MUSIC_SetVolume(ud.config.MusicVolume); MUSIC_PlaySong((char *)MusicPtr, MUSIC_LoopSong); } int32_t S_PlayMusic(const char *fn, const int32_t sel) { g_musicSize=0; if (MapInfo[sel].musicfn1 != NULL) _playmusic(MapInfo[sel].musicfn1); if (!g_musicSize) { _playmusic(fn); return 0; } return 1; } */ int32_t S_PlayMusic(const char *fn, const int32_t sel) { int32_t fp; char * testfn, * extension; if (ud.config.MusicToggle == 0) return 0; if (ud.config.MusicDevice < 0) return 0; testfn = (char *) malloc(strlen(fn) + 5); strcpy(testfn, fn); extension = strrchr(testfn, '.'); do { if (extension && !Bstrcasecmp(extension, ".mid")) { // we've been asked to load a .mid file, but first // let's see if there's an ogg with the same base name // lying around strcpy(extension, ".ogg"); fp = kopen4load(testfn, 0); if (fp >= 0) { free(testfn); break; } } free(testfn); // just use what we've been given fp = kopen4load((char *)fn, 0); } while (0); if (fp < 0) return 0; S_StopMusic(); MusicLen = kfilelength(fp); MusicPtr = (uint8_t *) Bmalloc(MusicLen); kread(fp, MusicPtr, MusicLen); kclose(fp); if (!memcmp(MusicPtr, "MThd", 4)) { MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong); MusicIsWaveform = 0; } else { MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0, 0, ud.config.MusicVolume, ud.config.MusicVolume, ud.config.MusicVolume, FX_MUSIC_PRIORITY, MUSIC_ID); MusicIsWaveform = 1; } return 0; } void S_StopMusic(void) { if (MusicIsWaveform && MusicVoice >= 0) { FX_StopSound(MusicVoice); MusicVoice = -1; } else if (!MusicIsWaveform) { MUSIC_StopSong(); } if (MusicPtr) { Bfree(MusicPtr); MusicPtr = 0; MusicLen = 0; } } int32_t S_LoadSound(uint32_t num) { int32_t fp = -1, l; if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0; if (ud.config.FXDevice < 0) return 0; if (g_sounds[num].filename == NULL) { OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num); return 0; } if (g_sounds[num].filename1) fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly); if (fp == -1)fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly); if (fp == -1) { // Bsprintf(ScriptQuotes[113],"g_sounds %s(#%d) not found.",sounds[num],num); // P_DoQuote(113,g_player[myconnectindex].ps); OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num); return 0; } l = kfilelength(fp); g_sounds[num].soundsiz = l; g_soundlocks[num] = 200; allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_soundlocks[num]); kread(fp, g_sounds[num].ptr , l); kclose(fp); return 1; } int32_t S_PlaySoundXYZ(int32_t num, int32_t i, const vec3_t *pos) { vec3_t c; int32_t sndist,j,k; int32_t pitche,pitchs,cs; int32_t voice, sndang, ca, pitch; // if(num != 358) return 0; if (num >= MAXSOUNDS || ud.config.FXDevice < 0 || ((g_sounds[num].m&8) && ud.lockout) || ud.config.SoundToggle == 0 || g_sounds[num].num >= SOUNDMAX || FX_VoiceAvailable(g_sounds[num].pr) == 0 || (g_player[myconnectindex].ps->timebeforeexit > 0 && g_player[myconnectindex].ps->timebeforeexit <= GAMETICSPERSEC*3) || g_player[myconnectindex].ps->gm&MODE_MENU) return -1; if (g_sounds[num].m&128) { voice = S_PlaySound(num); if (voice >= FX_Ok && g_sounds[num].num < SOUNDMAX) { g_sounds[num].SoundOwner[g_sounds[num].num].i = i; g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice; g_sounds[num].num++; } return voice; } if (g_sounds[num].m&4) { if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound { if (!(ud.config.VoiceToggle&4)) return -1; } else if (!(ud.config.VoiceToggle&1)) return -1; for (j=g_maxSoundPos; j>=0; j--) for (k=0; k 0) && (g_sounds[j].m&4)) return -1; } Bmemcpy(&c, &ud.camera, sizeof(vec3_t)); cs = ud.camerasect; ca = ud.cameraang; sndist = FindDistance3D((c.x-pos->x),(c.y-pos->y),(c.z-pos->z)>>4); if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9) sndist = divscale14(sndist,(SHT+1)); sndist += g_sounds[num].vo; if (sndist < 0) sndist = 0; if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c.x,c.y,c.z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT)) sndist += sndist>>5; pitchs = g_sounds[num].ps; pitche = g_sounds[num].pe; j = klabs(pitche-pitchs); if (j) { if (pitchs < pitche) pitch = pitchs + (rand()%j); else pitch = pitche + (rand()%j); } else pitch = pitchs; switch (num) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if (sndist > (6144)) sndist = 6144; if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2) pitch -= 1024; break; default: if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0) pitch = -768; /* if (sndist > 31444 && PN != MUSICANDSFX) return -1; */ break; } if (g_player[screenpeek].ps->sound_pitch) pitch += g_player[screenpeek].ps->sound_pitch; if (g_sounds[num].num > 0 && PN != MUSICANDSFX) { if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num); else if (g_sounds[num].num > 1) S_StopSound(num); else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num); } if (PN == APLAYER && sprite[i].yvel == screenpeek) { sndang = 0; sndist = 0; } else { sndang = 2048 + ca - getangle(c.x-pos->x,c.y-pos->y); sndang &= 2047; } if (g_sounds[num].ptr == 0) { if (S_LoadSound(num) == 0) return 0; } else { if (g_soundlocks[num] < 200) g_soundlocks[num] = 200; else g_soundlocks[num]++; } if (g_sounds[num].m&16) sndist = 0; if (sndist < ((255-LOUDESTVOLUME)<<6)) sndist = ((255-LOUDESTVOLUME)<<6); if (g_sounds[num].m&1) { if (g_sounds[num].num > 0) return -1; voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1, pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num); } else { voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr, num); } if (voice >= FX_Ok) { g_sounds[num].SoundOwner[g_sounds[num].num].i = i; g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice; g_sounds[num].num++; } else g_soundlocks[num]--; return (voice); } int32_t S_PlaySound(int32_t num) { int32_t pitch,pitche,pitchs,cx; int32_t voice; if (ud.config.FXDevice < 0) return -1; if (ud.config.SoundToggle==0) return -1; if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return -1; if ((g_sounds[num].m&8) && ud.lockout) return -1; if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1; if (num > MAXSOUNDS-1 || !g_sounds[num].filename) { OSD_Printf("WARNING: invalid sound #%d\n",num); return -1; } pitchs = g_sounds[num].ps; pitche = g_sounds[num].pe; cx = klabs(pitche-pitchs); if (cx) { if (pitchs < pitche) pitch = pitchs + (rand()%cx); else pitch = pitche + (rand()%cx); } else pitch = pitchs; if (g_sounds[num].ptr == 0) { if (S_LoadSound(num) == 0) return -1; } else { if (g_soundlocks[num] < 200) g_soundlocks[num] = 200; else g_soundlocks[num]++; } if (g_sounds[num].m&1) { voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1, pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz,num); } else { voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num); } if (voice >= FX_Ok) return voice; g_soundlocks[num]--; return -1; } int32_t A_PlaySound(uint32_t num, int32_t i) { if (num >= MAXSOUNDS) return -1; if (i < 0) { S_PlaySound(num); return 0; } return S_PlaySoundXYZ(num, i, (vec3_t *)&sprite[i]); } inline void S_StopSound(int32_t num) { if (num >= 0 && num < MAXSOUNDS && g_sounds[num].num > 0) { FX_StopSound(g_sounds[num].SoundOwner[g_sounds[num].num-1].voice); S_TestSoundCallback(num); } } void S_StopEnvSound(int32_t num,int32_t i) { if (num >= 0 && num < MAXSOUNDS) { if (g_sounds[num].num > 0) { int32_t j=g_sounds[num].num-1; for (; j>=0; j--) { if (g_sounds[num].SoundOwner[j].i == i) { FX_StopSound(g_sounds[num].SoundOwner[j].voice); S_TestSoundCallback(num); return; } } } } } void S_Pan3D(void) { vec3_t s, c; int32_t sndist; int32_t sndang,ca,j,k,i,cs; g_numEnvSoundsPlaying = 0; if (ud.camerasprite == -1) { Bmemcpy(&c, &ud.camera, sizeof(vec3_t)); cs = ud.camerasect; ca = ud.cameraang; } else { Bmemcpy(&c, &sprite[ud.camerasprite], sizeof(vec3_t)); cs = sprite[ud.camerasprite].sectnum; ca = sprite[ud.camerasprite].ang; } j = g_maxSoundPos; do { for (k=g_sounds[j].num-1; k>=0; k--) { i = g_sounds[j].SoundOwner[k].i; Bmemcpy(&s, &sprite[i], sizeof(vec3_t)); if (PN == APLAYER && sprite[i].yvel == screenpeek) { sndang = 0; sndist = 0; } else { sndang = 2048 + ca - getangle(c.x-s.x,c.y-s.y); sndang &= 2047; sndist = FindDistance3D((c.x-s.x),(c.y-s.y),(c.z-s.z)>>4); if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9) sndist = divscale14(sndist,(SHT+1)); } sndist += g_sounds[j].vo; if (sndist < 0) sndist = 0; if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c.x,c.y,c.z-(24<<8),cs,s.x,s.y,s.z-(24<<8),SECT)) sndist += sndist>>5; if (PN == MUSICANDSFX && SLT < 999) g_numEnvSoundsPlaying++; switch (j) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if (sndist > (6144)) sndist = (6144); break; /* default: if (sndist > 31444 && PN != MUSICANDSFX) { S_StopSound(j); continue; } */ } if (g_sounds[j].ptr == 0 && S_LoadSound(j) == 0) continue; if (g_sounds[j].m&16) sndist = 0; if (sndist < ((255-LOUDESTVOLUME)<<6)) sndist = ((255-LOUDESTVOLUME)<<6); FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>4,sndist>>6); } } while (j--); } void S_TestSoundCallback(uint32_t num) { int32_t tempi,tempj,tempk; if ((int32_t) num == MUSIC_ID) { return; } if((int32_t)num < 0) { if(lumplockbyte[-num] >= 200) lumplockbyte[-num]--; return; } tempk = g_sounds[num].num; if (tempk > 0) { if ((g_sounds[num].m&16) == 0) for (tempj=0; tempj= 200) g_soundlocks[i] = 199; for (i=0; i<11; i++) if (lumplockbyte[i] >= 200) lumplockbyte[i] = 199; } int32_t A_CheckSoundPlaying(int32_t i, int32_t num) { int32_t j; if (num >= MAXSOUNDS || num < 0) return 0; if (i == -1) return (g_sounds[num].num > 0); if (g_sounds[num].num > 0) { for (j=g_sounds[num].num-1; j>=0; j--) if (g_sounds[num].SoundOwner[j].i == i) { return 1; } } return 0; } int32_t S_CheckSoundPlaying(int32_t i, int32_t num) { if (num >= MAXSOUNDS || num < 0) return 0; if (i == -1) { if (g_soundlocks[num] == 200) return 1; return 0; } return(g_sounds[num].num); }