//------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com) */ //------------------------------------------------------------------------- #include "music.h" #define TRUE ( 1 == 1 ) #define FALSE ( !TRUE ) int MUSIC_ErrorCode = MUSIC_Ok; /*--------------------------------------------------------------------- Function: MUSIC_ErrorString Returns a pointer to the error message associated with an error number. A -1 returns a pointer the current error. ---------------------------------------------------------------------*/ char *MUSIC_ErrorString ( int ErrorNumber ) { char *ErrorString; switch (ErrorNumber) { case MUSIC_Warning : case MUSIC_Error : ErrorString = MUSIC_ErrorString(MUSIC_ErrorCode); break; case MUSIC_Ok : ErrorString = "Music ok."; break; case MUSIC_ASSVersion : ErrorString = "Apogee Sound System Version " "Programmed by Jim Dose\n" "(c) Copyright 1996 James R. Dose. All Rights Reserved.\n"; break; case MUSIC_SoundCardError : break; case MUSIC_MPU401Error : ErrorString = "Could not detect MPU-401."; break; case MUSIC_InvalidCard : ErrorString = "Invalid Music device."; break; case MUSIC_MidiError : ErrorString = "Error playing MIDI file."; break; case MUSIC_TaskManError : ErrorString = "TaskMan error."; break; case MUSIC_DPMI_Error : ErrorString = "DPMI Error in MUSIC."; break; default : ErrorString = "Unknown Music error code."; break; } return(ErrorString); } /*--------------------------------------------------------------------- Function: MUSIC_Init Selects which sound device to use. ---------------------------------------------------------------------*/ int MUSIC_Init ( int SoundCard, int Address ) { int i; int status; status = MUSIC_Ok; return(status); } /*--------------------------------------------------------------------- Function: MUSIC_Shutdown Terminates use of sound device. ---------------------------------------------------------------------*/ int MUSIC_Shutdown ( void ) { int status; status = MUSIC_Ok; return(status); } /*--------------------------------------------------------------------- Function: MUSIC_SetMaxFMMidiChannel Sets the maximum MIDI channel that FM cards respond to. ---------------------------------------------------------------------*/ void MUSIC_SetMaxFMMidiChannel ( int channel ) {} /*--------------------------------------------------------------------- Function: MUSIC_SetVolume Sets the volume of music playback. ---------------------------------------------------------------------*/ void MUSIC_SetVolume ( int volume ) {} /*--------------------------------------------------------------------- Function: MUSIC_SetMidiChannelVolume Sets the volume of music playback on the specified MIDI channel. ---------------------------------------------------------------------*/ void MUSIC_SetMidiChannelVolume ( int channel, int volume ) {} /*--------------------------------------------------------------------- Function: MUSIC_ResetMidiChannelVolumes Sets the volume of music playback on all MIDI channels to full volume. ---------------------------------------------------------------------*/ void MUSIC_ResetMidiChannelVolumes ( void ) {} /*--------------------------------------------------------------------- Function: MUSIC_GetVolume Returns the volume of music playback. ---------------------------------------------------------------------*/ int MUSIC_GetVolume ( void ) { return(0); } /*--------------------------------------------------------------------- Function: MUSIC_SetLoopFlag Set whether the music will loop or end when it reaches the end of the song. ---------------------------------------------------------------------*/ void MUSIC_SetLoopFlag ( int loopflag ) {} /*--------------------------------------------------------------------- Function: MUSIC_SongPlaying Returns whether there is a song playing. ---------------------------------------------------------------------*/ int MUSIC_SongPlaying ( void ) { return(0); } /*--------------------------------------------------------------------- Function: MUSIC_Continue Continues playback of a paused song. ---------------------------------------------------------------------*/ void MUSIC_Continue ( void ) {} /*--------------------------------------------------------------------- Function: MUSIC_Pause Pauses playback of a song. ---------------------------------------------------------------------*/ void MUSIC_Pause ( void ) {} /*--------------------------------------------------------------------- Function: MUSIC_StopSong Stops playback of current song. ---------------------------------------------------------------------*/ int MUSIC_StopSong ( void ) { return(MUSIC_Ok); } /*--------------------------------------------------------------------- Function: MUSIC_PlaySong Begins playback of MIDI song. ---------------------------------------------------------------------*/ int MUSIC_PlaySong ( unsigned char *song, int loopflag ) { return(MUSIC_Ok); } /*--------------------------------------------------------------------- Function: MUSIC_SetContext Sets the song context. ---------------------------------------------------------------------*/ void MUSIC_SetContext ( int context ) {} /*--------------------------------------------------------------------- Function: MUSIC_GetContext Returns the current song context. ---------------------------------------------------------------------*/ int MUSIC_GetContext ( void ) { return 0; } /*--------------------------------------------------------------------- Function: MUSIC_SetSongTick Sets the position of the song pointer. ---------------------------------------------------------------------*/ void MUSIC_SetSongTick ( unsigned long PositionInTicks ) {} /*--------------------------------------------------------------------- Function: MUSIC_SetSongTime Sets the position of the song pointer. ---------------------------------------------------------------------*/ void MUSIC_SetSongTime ( unsigned long milliseconds ) {} /*--------------------------------------------------------------------- Function: MUSIC_SetSongPosition Sets the position of the song pointer. ---------------------------------------------------------------------*/ void MUSIC_SetSongPosition ( int measure, int beat, int tick ) {} /*--------------------------------------------------------------------- Function: MUSIC_GetSongPosition Returns the position of the song pointer. ---------------------------------------------------------------------*/ void MUSIC_GetSongPosition ( songposition *pos ) {} /*--------------------------------------------------------------------- Function: MUSIC_GetSongLength Returns the length of the song. ---------------------------------------------------------------------*/ void MUSIC_GetSongLength ( songposition *pos ) {} /*--------------------------------------------------------------------- Function: MUSIC_FadeVolume Fades music volume from current level to another over a specified period of time. ---------------------------------------------------------------------*/ int MUSIC_FadeVolume ( int tovolume, int milliseconds ) { return(MUSIC_Ok); } /*--------------------------------------------------------------------- Function: MUSIC_FadeActive Returns whether the fade routine is active. ---------------------------------------------------------------------*/ int MUSIC_FadeActive ( void ) { return(0); } /*--------------------------------------------------------------------- Function: MUSIC_StopFade Stops fading the music. ---------------------------------------------------------------------*/ void MUSIC_StopFade ( void ) {} /*--------------------------------------------------------------------- Function: MUSIC_RerouteMidiChannel Sets callback function to reroute MIDI commands from specified function. ---------------------------------------------------------------------*/ void MUSIC_RerouteMidiChannel ( int channel, int(*function)(int event, int c1, int c2) ) {} /*--------------------------------------------------------------------- Function: MUSIC_RegisterTimbreBank Halts playback of all sounds. ---------------------------------------------------------------------*/ void MUSIC_RegisterTimbreBank ( unsigned char *timbres ) {} void MUSIC_Update(void) {} void PlayMusic(char *_filename) {}