set( PCH_SOURCES src/2d_d.cpp src/2d_r.cpp src/actors.cpp src/actors_r.cpp src/actors_d.cpp src/actors_lava.cpp src/animatesprites_r.cpp src/animatesprites_d.cpp src/bowling.cpp src/ccmds.cpp src/cheats.cpp src/d_menu.cpp src/dispatch.cpp src/flags_d.cpp src/flags_r.cpp src/game_misc.cpp src/gamedef.cpp src/gameexec.cpp src/gameloop.cpp src/gamevar.cpp src/hudweapon_d.cpp src/hudweapon_r.cpp src/input.cpp src/interpolate.cpp src/noise.cpp src/player.cpp src/player_d.cpp src/player_r.cpp src/player_w.cpp src/premap.cpp src/premap_d.cpp src/premap_r.cpp src/render.cpp src/sbar.cpp src/sbar_d.cpp src/sbar_r.cpp src/sectors.cpp src/sectors_d.cpp src/sectors_r.cpp src/sounds.cpp src/spawn.cpp src/spawn_d.cpp src/spawn_r.cpp src/zz_common.cpp src/zz_game.cpp src/zz_global.cpp src/zz_net.cpp src/zz_player.cpp src/zz_premap.cpp src/zz_savegame.cpp src/zz_screens.cpp ) add_game_library2( duke )