// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. #ifndef __editor_h__ #define __editor_h__ #ifdef __cplusplus extern "C" { #endif // Build keys #define BK_MOVEFORWARD 0 #define BK_MOVEBACKWARD 1 #define BK_TURNLEFT 2 #define BK_TURNRIGHT 3 #define BK_RUN 4 #define BK_STRAFE 5 #define BK_SHOOT 6 #define BK_OPEN 7 #define BK_MOVEUP 8 #define BK_MOVEDOWN 9 #define BK_LOOKUP 10 #define BK_LOOKDOWN 11 #define BK_STRAFELEFT 12 #define BK_STRAFERIGHT 13 #define BK_MODE2D_3D 14 #define BK_PLAYERVIEW 15 #define BK_ZOOMIN 16 #define BK_ZOOMOUT 17 #define BK_MESSAGE 18 #define BK_CONSOLE 19 #define NUMBUILDKEYS 20 extern int32_t qsetmode; extern int16_t searchsector, searchwall, searchstat; extern int32_t zmode, kensplayerheight; extern int16_t defaultspritecstat; extern int32_t temppicnum, tempcstat, templotag, temphitag, tempextra; extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat; extern int32_t tempshade, tempxvel, tempyvel, tempzvel; extern char somethingintab; extern uint8_t buildkeys[NUMBUILDKEYS]; extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup; extern int32_t unrealedlook, quickmapcycling; extern int32_t pk_turnaccel,pk_turndecel,pk_uedaccel; extern int32_t revertCTRL,scrollamount; extern int32_t autosave; extern int32_t mlook; extern int16_t prefixtiles[16]; extern int32_t ExtInit(void); extern int32_t ExtPreInit(int32_t argc,const char **argv); extern void ExtUnInit(void); extern void ExtPreCheckKeys(void); #ifdef SUPERBUILD extern void ExtAnalyzeSprites(void); #endif extern void ExtCheckKeys(void); extern void ExtPreLoadMap(void); extern void ExtLoadMap(const char *mapname); extern void ExtPreSaveMap(void); extern void ExtSaveMap(const char *mapname); extern const char *ExtGetSectorCaption(int16_t sectnum); extern const char *ExtGetWallCaption(int16_t wallnum); extern const char *ExtGetSpriteCaption(int16_t spritenum); extern void ExtShowSectorData(int16_t sectnum); extern void ExtShowWallData(int16_t wallnum); extern void ExtShowSpriteData(int16_t spritenum); extern void ExtEditSectorData(int16_t sectnum); extern void ExtEditWallData(int16_t wallnum); extern void ExtEditSpriteData(int16_t spritenum); extern const char *ExtGetSectorType(int32_t lotag); extern int32_t circlewall; int32_t loadsetup(const char *fn); // from config.c int32_t writesetup(const char *fn); // from config.c void editinput(void); void clearmidstatbar16(void); int32_t _getnumber256(char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t)); #define getnumber256(namestart, num, maxnumber, sign) _getnumber256(namestart, num, maxnumber, sign, NULL) int32_t _getnumber16(char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t)); #define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL) void printmessage256(int32_t x, int32_t y, char *name); void _printmessage16(const char *fmt, ...); #define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__) void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y); int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point); #ifdef _WIN32 #define DEFAULT_GAME_EXEC "eduke32.exe" #define DEFAULT_GAME_LOCAL_EXEC "eduke32.exe" #else #define DEFAULT_GAME_EXEC "eduke32" #define DEFAULT_GAME_LOCAL_EXEC "./eduke32" #endif #ifdef __cplusplus } #endif #endif