{ engine_main_arrays_are_static; engine_v8; g_sizes_of_what; g_sizes_of; sector; wall; sprite; spriteext; numsectors; numwalls; numyaxbunches; yax_getbunch; headspritesect; headspritestat; prevspritesect; prevspritestat; nextspritesect; nextspritestat; headsectbunch; nextsectbunch; kopen4loadfrommod; kfilelength; kclose; kread; ksqrt; hitscan; actor; ud; g_player; luaJIT_BC_lunacon; luaJIT_BC_con_lang; luaJIT_BC_geom; luaJIT_BC_randgen; luaJIT_BC_stat; luaJIT_BC_bitar; luaJIT_BC_con; rand_jkiss_u32; rand_jkiss_dbl; md4once; gethitickms; };