#include "compat.h" #include "build.h" #include "names.h" #include "common_game.h" static const char *defaultgrpfilename = "stuff.dat"; static const char *defaultdeffilename = "kenbuild.def"; const char *G_DefaultGrpFile(void) { return defaultgrpfilename; } const char *G_GrpFile(void) { return defaultgrpfilename; } const char *G_DefaultDefFile(void) { return defaultdeffilename; } const char *G_DefFile(void) { return defaultdeffilename; } uint8_t *basepaltable[1] = { palette }; uint32_t PaletteIndexFullbrights[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; void Ken_InitMultiPsky(void) { // default psky * const defaultsky = E_DefinePsky(DEFAULTPSKY); defaultsky->lognumtiles = 1; defaultsky->horizfrac = 65536; // DAYSKY psky * const daysky = E_DefinePsky(DAYSKY); daysky->lognumtiles = 1; daysky->horizfrac = 65536; // NIGHTSKY psky * const nightsky = E_DefinePsky(NIGHTSKY); nightsky->lognumtiles = 3; nightsky->horizfrac = 65536; }