//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef savegame_h_ #define savegame_h_ #include "game.h" #ifdef LUNATIC # define SV_MAJOR_VER 2 #else # define SV_MAJOR_VER 1 #endif #define SV_MINOR_VER 3 #pragma pack(push,1) typedef struct { char headerstr[11]; uint8_t majorver, minorver, ptrsize; uint16_t bytever; // 16 bytes uint8_t comprthres; uint8_t recdiffsp, diffcompress, synccompress; // 4 bytes int32_t reccnt, snapsiz; // 8 bytes char savename[MAXSAVEGAMENAME]; uint8_t numplayers, volnum, levnum, skill; char boardfn[BMAX_PATH]; // 282 bytes } savehead_t; #pragma pack(pop) EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == 310); int32_t sv_updatestate(int32_t frominit); int32_t sv_readdiff(int32_t fil); uint32_t sv_writediff(FILE *fil); int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h); int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h); int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress); void sv_freemem(); int32_t G_SavePlayer(int32_t spot); int32_t G_LoadPlayer(int32_t spot); int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh); void ReadSaveGameHeaders(void); void G_SavePlayerMaybeMulti(int32_t slot); void G_LoadPlayerMaybeMulti(int32_t slot); #ifdef YAX_ENABLE extern void sv_postyaxload(void); #endif // XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to // pull all of it in savegame.c? extern char *bitptr; extern uint8_t g_oldverSavegame[MAXSAVEGAMES]; enum { P2I_BACK_BIT = 1, P2I_ONLYNON0_BIT = 2, P2I_FWD = 0, P2I_BACK = 1, P2I_FWD_NON0 = 0+2, P2I_BACK_NON0 = 1+2, }; void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode); void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t mode); #ifdef LUNATIC extern const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum); #endif #endif